Just a few things I've noticed as I've been leveling MCH:
I like the idea of the class, and I enjoy the heavy OGCD nature of it. The new "tools" part of the class look awesome and feel fun to use! I'd def like to see more of that!
Some things I'd like to see changed though:
- Uncouple the job gauges. No reason why battery and heat gauge need to be together at all times.
- Perhaps our job gauge can be used to better help track how many charged actions we have? Or maybe our cooldown on drill/bioblaster and hot shot/air anchor? While I'm fine with having to put a bar in the middle of my screen to track cooldowns, I find myself having to constantly check in with them because I know things are coming off of cooldown soon, or will be capping charges, and I need to use them. Something I hope you all look in to!
- Others have explained the bad clipping that happens during hypercharge phase, I just simply want to show my support for how bad it feels to play with when the ping feels high.
- Animation cancelling during hypercharge phase could be better. Heat blast -> gauss round doesn't look bad, but the ricochet jump looks really awkward during that phase. Maybe during hypercharge phase, instead of the jump, they do the 'throw turret'/'dismantle' animation which launches something that they shoot which then does the ricochet animation on the enemy (the bouncing shot on the 'plates')?
- Flamethrower is cool but it's really hard to know what damage it's doing. Can this be changed to better readability?
Overall, the class is much more fun and I look forward to it being made even better!