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  1. #1
    Player
    Ayanumi's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Jaco Daify
    World
    Ultros
    Main Class
    Arcanist Lv 70

    MCH on high latency

    I played stormblood as a high ping mch the entire expansion and could still optimize and parse well.

    Shadowbringers is FAR more punishing to high ping players than Stormblood ever was.

    1.5s recast times have been a complaint about machinist for as long as they have been a thing and a pretty universal ones at that, they really have to go if they dont want to force people off the job.

    To any low ping players saying that they would leave the job if they slowed it down: Id rather you had a CHOICE to leave the job due to not liking it than others being FORCED off the job due to their latency. Its not fair to people who live on the other side of america to design a job like this in a game with instances which are so inconsistent. Not to mention they put their servers on the very west edge of america which just destroys anyone on east coast.

    Very unfun to just be told "its our class now go find something else to play" after 4 years.
    (3)

  2. #2
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ayanumi View Post
    I played stormblood as a high ping mch the entire expansion and could still optimize and parse well.

    Shadowbringers is FAR more punishing to high ping players than Stormblood ever was.

    1.5s recast times have been a complaint about machinist for as long as they have been a thing and a pretty universal ones at that, they really have to go if they dont want to force people off the job.

    To any low ping players saying that they would leave the job if they slowed it down: Id rather you had a CHOICE to leave the job due to not liking it than others being FORCED off the job due to their latency. Its not fair to people who live on the other side of america to design a job like this in a game with instances which are so inconsistent. Not to mention they put their servers on the very west edge of america which just destroys anyone on east coast.

    Very unfun to just be told "its our class now go find something else to play" after 4 years.
    With this view, should we not just eliminate MCH? Give bard the visual ability to equip a gun. Because they will be exactly the same if you remove APM. I guess with the removal of that is just glamour since they will play exactly the same. That's boring.
    (1)

  3. #3
    Player
    Ayanumi's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Jaco Daify
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mistyregions View Post
    With this view, should we not just eliminate MCH? Give bard the visual ability to equip a gun. Because they will be exactly the same if you remove APM. I guess with the removal of that is just glamour since they will play exactly the same. That's boring.
    In no way would the removal of 1.5s recast times make MCH the same as BRD, we dont have any procs in our rotation anymore and we also dont have any DoT abilities, were you even thinking before you said this?
    In your mind what are the difference that make MCH and BRD different? If the answer is only 1.5s recast times then you have a very surface layer view of the class in my opinion.
    (4)

  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Not a day goes by that I don't see someone ask about how much ping you need to play this job and not a day goes by that someone isn't disappointed when I'm forced to say that this class is still ping gated and unplayable for them after 2 years. Putting all other annoyances aside, I just can't understand how SE could've ignored the number one complaint through the whole of Stormblood and doubled down on the things that caused problems. Rapid Fire weaving was a problem with just 3 gcds and a couple of weaves. What do they do? Now you have 4 times more Rapid Fire in the form of Heat Blast and the same amount of ogcd weaves but why on earth would it be a problem!? What, the buff window is slightly more lenient? The core problem is still exactly the same and just as bad for higher ping players! Extremely frustrating that feedback is straight up ignored. They could've fixed this job in so many ways, even kept up the exciting speed aspect in many ways, but they decide to do it in the worst way possible, in way that was already given negative feedback about. But hey, at least everybody so busy pressing a million buttons and roleplaying with their cool robot that they won't have time to notice the problems.
    (3)

  5. #5
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Now that I'm finally 80, it's time for me to give my 2 cents on machinist.

    The good:
    From a marketing standpoint I think I like the revamp. The new 700p gcds are fun to use, and the job is visually more appealing than it was in HW and SB.
    Would be nice to have the option to continue using the rook autoturret at 80 though, or perhaps a glamour system similar to the one summoners have. Some people have said the robot looks out of place in the game's aesthetic and I kinda agree. I'd rather have a faust from the alexander raids.

    The heat and battery gauges being usable at 50 but capping at 100 is nice from a gameplay standpoint. Gives some flexibility as to when you want to overheat/summon automaton. It's very valuable for quality of life when in places like dungeons or fights with random combat timings. I'm enjoying this way more than the super scripted stormblood rotation where you had to time your heat to reach 100 at the same time wildfire came off cooldown, 50 gauge is much easier to plan around.

    Improvements:

    Wildfire feels like it doesn't do enough damage for a 2 minute cooldown? It's strange that it can no longer crit or direct hit too. The reason old wildfire couldn't do so was because it scaled directly from damage you did; so if it took in a crit, and the final number could crit as well, it would have basically double crit which mean it could double dip from crit/dh. The current version that just deals flat potency increments doesn't have this issue, there's no reason why it shouldn't be able to crit or direct hit.

    Air anchor and drill are integral to keep on cooldown in the current rotation, and as others have said the cooldown isn't easy to track from the small icon. I think giving both 2 charges would be an easy fix. It would make the job slightly easier to play yes, but I don't think anyone will argue mch isn't one of the hardest jobs to play optimally right now - definitely way more so than bard and dancer.

    Flamethrower is still a very underwhelming level 70 skill. While it's true that at 250p per gcd for 4 gcds it's our strongest aoe after bioblaster, losing autoattacks and heat from other skills cut into those gains slightly. It feels like it needs to do something else to distinguish itself. In the first place it's kind of weird that a move called flamethrower doesn't interact with your heat gauge at all too.

    Would it hurt to have autocrossbow reset the cooldown on gauss round/ricochet as well? MCH's niche is more burst aoe compared to bard that excels at sustained multidotting, they should at least excel at that. Even though autocrossbow is a dps increase over spread shot and heat blast in aoe situations, knowing you're losing the cd resets on those ogcds feels bad.

    They could stand to do a bit more dps in general too. As the numbers look currently, it looks like they are behind monk and dragoon in certain fights right now. As the 3rd 'selfish' dps, they should be at the very least the 3rd highest dps only behind blm and sam. And before you tell me about 'ranged tax', this is from real fights already; monk and dragoon are losing uptime to mechanics and still doing more damage than mch.

    Random:

    I think barrel stablizer could be more interesting too. It's very useful to ensure you can wildfire quickly at the start of a fight of course, but I feel it could do a bit more.
    What if worked in two ways: if below 50 heat, it works as normal and gives you another 50 heat, but if you were at 50 or more heat, it drains 50 heat and gives you 50 battery instead? It's a stablizer after all, it's more thematic if it works in both ways.

    Currently there seems to be an issue where you actually generate more heat than you need from weaponskills, and when the time comes to wildfire you need to use barrel stablizer afterwards instead of before it, which is kind of weird and out of sync. It might alleviate that issue somewhat and give it more flexibility.
    For people complaining about hypercharge ping dependency, if it was a dps gain to trade 1 hypercharge window for 1 extra automaton summon, it would at least reduce the incidence of hypercharge in the rotation a little when used like that.
    (8)
    Last edited by Myon88; 07-11-2019 at 11:06 PM.

  6. #6
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    I actually got carpal tunnel from MCH after a long binge in game haha. A change I'd like is possibly making Hyper charge make all of your weaponskills 2 sec GCD , Heat blast on a 4 second recast but reduces the CD on rico/gauss by 30 seconds and overheat last for 10 seconds to be slightly forgiving on heat blast.

    I feel it would be much more fluid with the class as a whole that way and a bit more lax on peoples ping. Makes it a bit more forgiving too in case drill comes off CD and you need to go into hyper charge. I also sorta like it because I get an immediate feedback from heatblast to auto give 1 charge of gauss/rico instead of every 2 attacks. flows a bit better.
    (2)
    Last edited by Dralonis; 07-12-2019 at 03:21 AM.

  7. #7
    Player
    ATengille's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    2
    Character
    Azelas Tengille
    World
    Excalibur
    Main Class
    Machinist Lv 80
    I've been playing FFXIV since the Beta (although just for a while) and then returned after Heavensward was announced. What got me so much into the game until now was the Machinist job. Being able to play the job one of my favourite characters from Final Fantasy Tactics (Mustadio).

    After being a MCH main for a good while, over the course of the last 2 expansions (HW and StB) and experiencing the joy of raiding with it despite its shortcomings, I can't help but come to these forums and type down my frustration with the job right now...
    For starters I'm Mexican and as such, having slightly high ping has been an issue while playing the game since forever, its a factor when deciding what jobs to play when bringing them to raids (like Ninja, for example). While I could feel the great disadvantages of playing MCH back in Heavensward and Stormblood, it has never felt as punishing as it does right now.

    To elaborate on my experience so far: The extremely fast pace of the job doesn't take into account people who suffer from moderate to high pings, thus making the loss of resources the most evident culprit when calculating difference in potential DPS and the cause of much distress for players, I would imagine. For example having to sit on 3 charges of Ricochet and Gauss Round, because sometimes that is the only way you can get a proper 5x 1.5gcd "Rapid Fires" + 1x Regular GCD Wildfire (You would only be using Heat Blast in this scenario, without weaving at all between GCDs). Even after switching ISPs to improve my experience, it still remains the issue that sometimes I won't be able to play the job as its intended.

    After experimenting for a while I noticed that Ricochet animation lock is the longest out of our predilect ogcd's and, in my case at least, the main reason I'm super scared to weave during Hypercharge + Wildfire windows. During such windows I've begun to only weave 1-2 Ricochets only as a means to bypass this issue. I'd imagine shortening the animation lock for this ability would solve most of my issues. I don't think I have the ammount of insight right now to propose any other kind of improvements, either that or slightly reworking the way Hypercharge works to make it better.

    Regarding other job issues I've encountered so far its the weird Reassemble and Drill timers, although not as bad as the apparent Wildfire potency losses.
    (1)

  8. #8
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    MCH I think is going to be needing a DPS buff with all this talk of SMN/RDM buffs going around. If it doesn't then it will likely be pushed to the sidelines in end game for double caster meta. For MCH a couple of things should change.
    1) Queen needs to work with Wildfire. Its attacks should be treated the same as your own to stack up wildfire, the fact that it doesn't just bewilders me.
    2)Reassemble should have an instant animation. Many times do I find myself ending a hypercharge with a drill ready and reassemble but no matter how fast I hit my buttons there is always a delay on the drill. The problem is 100% reassemble because without it I can get off an Air Anchor or a Drill after a hypercharge fairly easy.
    3) Guass/Ritchotet feel like they need the buff. I don't think Heatblast needs the potency but guass/ritchotet do. 150 potency doesn't feel impactful enough to make me want to use them outside of hyperdrive simply because you spam them in between heatblasts. They don't feel like an important core. I think changing them to 200 potency would be perfectly reasonable.
    4) What is really the point of flamethrower? Sure its a DPS gain if you let it run on two targets for 3 ticks but I mean who really does that?
    (4)

  9. #9
    Player
    ATengille's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    2
    Character
    Azelas Tengille
    World
    Excalibur
    Main Class
    Machinist Lv 80
    I've noticed that Drill also has a weird animation lock that sometimes clips the GCD, is there any way to fix this? Playing MCH right now is causing me severe depression, lol
    (0)

  10. #10
    Player
    Miralyth's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Miralyth Loxaerion
    World
    Coeurl
    Main Class
    Monk Lv 100
    On the way MCH plays:
    I really struggle to comment on this. I honestly love the way it plays right now, but I understand the frustration about latency and MCH. My ping to the servers is 82, and yet I have to play through a VPN in a mode that emulates 0 ping in order to be able to squeeze all my oGCDs into heat blast and still get off a full wildfire. Even then, there are times when I can't do this and miss a GCD in wildfire. I can't begin to imagine what it's like for people with substantially higher ping.


    On MCH's position relative to other jobs:
    MCH needs a bit of a buff right now. It's supposed to be a "selfish" DPS, but it does much less damage than SAM and BLM (with SAM also being a bit underpowered compared to BLM), and also does less personal (not just raid) damage than DRG and MNK. This problem goes a bit deeper than this simple statement, so I'd like to include a bit more:

    - What MCH has that SAM and BLM do not have is tactician, but SAM has feint and BLM has addle. Feint and addle may cover only physical and magical damage, respectively, but the impact is stronger and it has half the cooldown of tactician. There is no reason that MCH should be anything more than a small (1-1.5%) amount behind these two jobs. Mobility on MCH is a helpful advantage, but Savage optimization is such that SAM and BLM don't lose more than a very small handful (if any, in some fights) of GCDs to mechanics.

    - All 3 aiming jobs are not in the greatest place right now. The 1% role buff is giving us a spot in preferred compositions, but it's dangerously close to not being worth bringing an aiming job. When I say MCH needs a buff, I really mean that all three aiming jobs do. This is a MCH thread, however, so I'm mainly focusing on MCH's plight.
    (4)

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