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  1. #1
    Player
    Morra's Avatar
    Join Date
    Oct 2018
    Posts
    4
    Character
    Morra Kuroki
    World
    Ragnarok
    Main Class
    Machinist Lv 71
    Quote Originally Posted by Sentinillia View Post
    I can only speak for myself of course, but having damage handouts in the forms of single button presses is very boring and unrewarding.
    And in turn it also makes the skills like wildfire, that requires more input, feel worse, because of how much stronger reassemble drill is.

    Also i want to add that weaving ogcds of 150 potency on pretty much every gcd is a poor replacement of the ammo system in my opinion.
    Basically we get 4 charges of +150 potency that we can spend willingly (outside HC of course) which if you'd change the animation to loading a bullet into your gun that adds +150 potency to your next skill wouldn't really change a thing mechanically (aside from being able to double weave for 300 or dump everything for 600 obviously).
    So why do we need so many weaves for +150 potency each when we could have just one reload for 3-4 bullets with +150 potency, that'd do the same but for only one weave. On top of that we could still have spammy rico and gauss on hc if they want them so much, but actively separate them from our regular 123 and would add 1 skill to our bars that do feel rather barren now.

    Weaving weak ogcd just feel busy for no real gain in my opinion, they don't feel impactful enough for me to care if i miss one, which maybe was the idea, to make mch less punishing by dumping the big dmg on two button "combo"
    (0)

  2. #2
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Things I would like to see kept going forward, but improved:
    Flamethrower should build heat, It should also allow movement, albeit slowed as well as be manually aimed. I don't see how shooting flames out of your gun wouldn't build heat, and standing still while you flail around just feels like an arbitrary restriction. I think flamethrower would have a particularly good spot as an AoE opener to quickly build heat to transition into crossbow, and also as a damage boost when used with overheat on. (make it blue high-pressure flames) - This could only be used after the initial pull as flamethrower would still be on cooldown obviously.
    Autocrossbow spamming the button and the animation resetting so soon looks and feels rather jarring. I think it would be better if this was a long cast thing like flamethrower that just continually fires until overheat is over or you override it with another ability. See Monster Hunter Heavy Bowgun Wyvernheart ability for inspiration. I also feel it should also provide the cooldown reduction heat blast does, atleast for Ricochet.
    Bioblaster should be available at the same time as Drill. AoE low level feels terrible as all you can do is spam Spread Shot and with how much power creep there is most content devolves into AoE slug fests.
    Reassemble renamed Reload/Charge-Shot and the old reload animation used instead of current one. Maybe make it cost 50 battery instead of a cooldown.
    (2)
    Last edited by Atamis; 08-19-2019 at 02:38 PM.

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Personally enjoying new MCH a lot, only thing I really don’t like as others have said is hypercharge. The window of error is so small (like 0.5 seconds) and even if you have ricochet and gauss round 100% on cooldown before you pop hypercharge (not likely) you need to use both at least once to prevent wasting recast.

    I think if at least one of ricochet or gauss barrel had a 3rd charge it would alleviate this issue or even if they just made hypercharge last 9 seconds instead to add a little bit of leeway.

    Other than that, AoE feels a bit bland. The difference in power between spread shot, auto-crossbow and flamethrower is so minimal they might as well not have bothered.

    Rook auto-turret, wildfire and to an extent barrel stabiliser all feel kind of tacked on. As much as I didn’t like Stormblood MCH, everything felt like it fit together, but now these moves don’t really feel like they flow with the meat of the rotation anymore.

    MCH feels a lot more like a pure dps than a support, which I’m ok with, I just worry about our raid utility when all we have is tactician which both BRD and DNC bring a version of while offering other utility on top. While we don’t even have dismantle anymore.
    (2)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Cabalabob View Post
    I think if at least one of ricochet or gauss barrel had a 3rd charge it would alleviate this issue
    I urge you to open your spellbook and have a look at the level 74 trait. I think you'll be pleasantly surprised.
    (2)

  5. #5
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sentinillia View Post
    I urge you to open your spellbook and have a look at the level 74 trait. I think you'll be pleasantly surprised.
    I’m still only at 71, I’ve never really liked their whole “fix it with the level cap rise” mentality, it leaves the jobs still in a sorry state in older content. And while yes you don’t do older content that much and it’s usually trivialised by our increased ilvl, it still leaves them feeling less fun to play in old content when they’re constantly trying to encourage people to keep old content alive...
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  6. #6
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Honestly I'm not sure where mch's dps stands against the other ranged but I think the fact the it feels more like a pure dps then support is because it is. Obviously they want to keep ranged dps with some support in their role actions but it feels like overall they want there to be less focus on support and they decided to make mch range's equivalent to blm and sam. Mch will have greater mobility then blm and being ranged means it has less chance of being hit by melee AOEs. Where it stand overall idk but from my what little play I have done with it it feels like it hits hard.
    (1)

  7. #7
    Player
    Ayanumi's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Jaco Daify
    World
    Ultros
    Main Class
    Arcanist Lv 70
    As a high ping player I feel like I've just been kicked off my job!

    High ping and hypercharge:
    Weaving inside of HC is a nightmare and sometimes necessary, if you clip not only do you run the risk of missing out on the last heatblast but you ALSO have now messed up your timings for drill and airanchor since youll be late to pressing them, this cant even be fixed with skill speed since both drill and airanchor scale their cooldowns with skill speed. They've made this skill too much of the jobs rotation which just makes the issues already stated even worse since you are forced to confront them more frequently.

    Wildfire:
    Not going to say anything about its potency since thats always subject to change but, what a BORING skill this has become. 2m CD too? Pathetic that they still seemed to think this was the identity of the class with their transition to MCH in the live letter.

    Job just repeats itself way too much, not only is it boring but its extremely frustrating.
    (4)

  8. #8
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    I can agree its gone from a "burst" class to a "sustain" class, & a near spamy one at that, I mean I only just yesterday started to get my mind around what is needed/required to do & spent a fair time smashing my brain against built-up Muscle Memory from MCH's very release in HW (rotation-wise it didn't change much from 3.0-4.0 just got a new gimick that was clunky to use right) & I feal its become something I might have to shelve like I did PLD a few months back, shelved PLD cause I was done being a Tank not cause I couldn't use it. Drill/AA really should have been eather a 2nd rotation at less pontency or an oGCD cause atm their really hard to remember due to how they act when rdy (as OP pointed out).

    at lest SAM's core rotation mostly survived so I'm just probably gona change to that when I shelve MCH after a few more tries, honestly wish I wasn't as I loved MCH since 3.0 but I'm not gona force myself to play a class thats so radically different then before & feals off-putting to play
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  9. #9
    Player
    Lepstr's Avatar
    Join Date
    Jul 2019
    Posts
    5
    Character
    Tyo'li Eyowen
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    I'd really like them to remove Flamethrower and just push up the potency of "Bioblaster" to 100/120.

    This would allow Bioblaster in all of his ticks to exceed the damage of an default Drill, without Reassemble, and may result in some little rotation changes as you can now cast Bioblaster instead of Drill (same cooldown timer) whenever Reassemble is not active and/or use Anchor with Reassemble as they share the same potency.

    And it would help with overall AoE DPS.
    (2)
    Last edited by Lepstr; 07-03-2019 at 02:23 AM.

  10. #10
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I'd rather they made it so that flamethrower built heat. If it built 5 heat per tick you'd be able to activate HC afterwords.

    And I can understand buffing BioB but not to that level. It should remain weaker then Drill since it's it's aoe counterpart. Also why not use Reassemble on AA now? Drill and AA have the same potency so i don't see how buffing BioB helps one decided to use Reassemble on AA over Drill they could could do that now anyway, the times may not line up fully but you can alternate.
    (2)

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