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  1. #71
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    To be honest, I kinda like it. Though I do wish it wasn't quite so "in your face".

    There was nothing worse in FFXI than running through an area, almost getting to the zoneline that is your goal, then getting aggro'd because you couldn't see something before it was too late. Chigoes come to mind.

    I'm an explorer, so I definitely understand the reasoning behind wanting to discover for yourself. And the first time I enter a new area, I would want to do just that. But after that, it's just a pain to remember what aggro'd if you haven't been there in awhile.

    In other words, I would agree with a toggle option, but not getting rid of it altogether (but I would agree with making the red icon less of an eyesore).
    (0)

  2. #72
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    Mar 2011
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    The Aggro Icon is just as bad as the line on the map telling you how to get to places. It is just plain stupid. I love Chigoes. Be smart, Get yourself a RR item, Prism Powder and Sneak Oil. I loved how the mobs in FFXI would run you down and never give up. I have to ask myself, why in the hell am I playing this broke kid's game. What makes it worse is I still have 3 FFXI accounts active. Why? Well because FFXIV has not been able to pull me away from them.
    (0)
    Last edited by Vockroth; 03-22-2011 at 02:41 PM.

  3. #73
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    Mar 2011
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    2
    Yes, Please remove the Icon... It was a poor idea in the first place
    (0)

  4. #74
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    Mar 2011
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    58
    Quote Originally Posted by origamikitsune View Post
    Sure it isn't much of a problem. But neither is the lack of chocobo. We can, after all, teleport anywhere. And /assist isn't needed. Just click on the mob with the number over its head. Want to play a White Mage? Don't equip black mage spells. All little things that in and of themselves don't matter. But together...

    Its sort of like, 4 + 4 = 8. 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = 8 as well. Two big things, or eight little things, but overall they are equal. In the long run, its all stuff that needs to get addressed.
    I actually agree that it should be a toggle.

    My point wasn't that it didn't matter, my point was that given the game in its current state, I am amazed that people are focusing on microscopic things like this rather than fixing the massively flawed aspects of this game like, to name a few:

    Lack of content, lack of factors to balance the economy, the fatigue system, the boring and repetitive battle system, etc

    The people complaining for this kind of crap right now are the people who are going to complain when this kind of crap gets prioritized over the things I linked above and complaining that the game is not being worked on fast enough. The dev team is busy fixing, testing and examining all of this little crap and is being pulled away from the broader more sweeping changes that the game needs *right now*.

    My point, in short, is that crap like this can wait. The fact that a thread about this is up to 10 pages, while threads about the economy or battle system are at two is quite silly. If the dev team sorts threads by number of responses to determine the value of examining a particular change, this is going to take the place of a more needed change in a patch. This is trivial B.S.
    (0)

  5. #75
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    Mar 2011
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    Gridania
    Posts
    9
    The icon is very practical for me, because I don't usually play in parties, so if I go near to an enemy and turns out that it's aggressive, it often kills me with one hit. I like the warning, because I don't have much time to play and I don't want to wait 2 mins to reagain my HP after a death.
    Sounds like a good solution to add an option in the configuration menu to turn it on/off, if there are players who really don't like it.
    (0)
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  6. #76
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    Mar 2011
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    Limsa!
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    35
    Agreed, please remove the icon.
    (0)
    Last edited by Wild; 03-23-2011 at 12:37 PM.

  7. #77
    Player
    Kaedan's Avatar
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    Mar 2011
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    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    So I have to ask... why are you against having a toggle?

    Seriously, how does keeping it around but allowing you to choose to turn it off hurt you in any way?

    @Vockroth Sneak and Invis didn't stop chigoes if you stepped on them. I will admit that the fear of death while exploring FFXI was exciting and made it fun. But after awhile, it just gets tedious. Once you've been through and area for the hundredth time, it has lost any sort of amusement and becomes a nuisance.
    (0)

  8. #78
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    kukurumei's Avatar
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kaedan View Post
    So I have to ask... why are you against having a toggle?

    Seriously, how does keeping it around but allowing you to choose to turn it off hurt you in any way?

    @Vockroth Sneak and Invis didn't stop chigoes if you stepped on them. I will admit that the fear of death while exploring FFXI was exciting and made it fun. But after awhile, it just gets tedious. Once you've been through and area for the hundredth time, it has lost any sort of amusement and becomes a nuisance.
    Toggling something like this is a game of liars. You're just BSing everything behind each other's backs. No one wants to stupidly run into an aggro even if you think it's too childish, because it's an unfair advantage to have it off if there's an option to have it.

    It's like having the honor's system in an exam to grade yourself. Conflicts of interest is pretty obvious.

    The answer is to play another game, which FF14 can't afford people to do right now.
    (0)

  9. #79
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by kukurumei View Post
    Toggling something like this is a game of liars. You're just BSing everything behind each other's backs. No one wants to stupidly run into an aggro even if you think it's too childish, because it's an unfair advantage to have it off if there's an option to have it.

    It's like having the honor's system in an exam to grade yourself. Conflicts of interest is pretty obvious.

    The answer is to play another game, which FF14 can't afford people to do right now.
    how's that any different than having a level 10 mob with a big aggro icon and you are on your level 50 char. the aggro icon stays on even if the mob does not aggro. i have went through most every area and know what mobs aggro so i do not need to be told repeatedly a diremite aggros......i know it does. why do i need to be told a roseling aggros when i can walk up and sit down on top of it and it never moves?
    (0)


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  10. #80
    Player
    Giant's Avatar
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    Mar 2011
    Posts
    70
    Character
    Leo Heart
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Roaran View Post
    {Yes, Please} It is already annoying me every time I see it.
    +1

    Quote Originally Posted by Vockroth View Post
    The Aggro Icon is just as bad as the line on the map telling you how to get to places. It is just plain stupid. I love Chigoes. Be smart, Get yourself a RR item, Prism Powder and Sneak Oil. I loved how the mobs in FFXI would run you down and never give up. I have to ask myself, why in the hell am I playing this broke kid's game. What makes it worse is I still have 3 FFXI accounts active. Why? Well because FFXIV has not been able to pull me away from them.
    Somehow, this is so true for me too. I really feel the same.
    (0)
    Last edited by Giant; 03-23-2011 at 09:42 PM.

  11. 03-23-2011 09:41 PM

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