Change it to color coded system like every other MMO I can think of. Don't remove a feature that's already been implemented and is bog standard in even crappy Korean grinder MMOs for a false sense of nostalgia for FFXI players.


Change it to color coded system like every other MMO I can think of. Don't remove a feature that's already been implemented and is bog standard in even crappy Korean grinder MMOs for a false sense of nostalgia for FFXI players.



I despise the aggro icon. Completely takes the fun out of discovering new enemies for me and it's hideous to see tons of red dots everywhere. In the very least it should have a toggle feature.

I miss the shock factor of walking up to something, then getting your butt kicked with out warning. The fear of not knowing I guess would be appropriate. Would gladly settle with a toggle option.



Toggle option or remove it. It's distracting

no toggle, no make it smaller, no aggro mob name colors or anything.
We all here and playing the game for the aventure, so let aventure.
my best stories and and fun time in FFXI was to get own by a new mob or running for my life.
We didnt need it before, we don't need it now.
Who request this icon thing anyway?
SE approche to make the game to user environnement friendly takes out all challenge of sort of accomplishement of getting to point A to B.
My Son is 6 year old. sometimes i gave him my controller and tell him to follow the road.
After 15min is all happy because he didnt made me die. That alone say a lot..
Hello everyone.
It's great to see lots of active discussion taking place and players are giving various feedbacks. By seeing how things are going, we are very glad about launching the forum.
We have forwarded the feedbacks to the Dev. team for a brainstorm and they are working on to give more specific details sometime next week. Please look forward to it. We are also considering about having the comments from other Dev. team reps to be posted as well.
We will continue to introduce the upcoming concepts of the game and looking forward to receive more feedbacks on the game!
Gildrein - Community Team
I hope we do get some more help from the devs. It would help us more if they would time in and ask to elobaorate on ideas they might implement or have a brainstorming session with the forum. Sometimes our idea might need more explanation, or sometimes we need some direction. The whole point of the forums was not only for us to give you ideas but to also recieve feed back from the devs. Maybe one -day a week one catagory, one dev, can have a roundtable discussion. I think we would like to see how much our ideas influences our game.Hello everyone.
It's great to see lots of active discussion taking place and players are giving various feedbacks. By seeing how things are going, we are very glad about launching the forum.
We have forwarded the feedbacks to the Dev. team for a brainstorm and they are working on to give more specific details sometime next week. Please look forward to it. We are also considering about having the comments from other Dev. team reps to be posted as well.We will continue to introduce the upcoming concepts of the game and looking forward to receive more feedbacks on the game!



I'm fine with putting a toggle option in for it but it really doesn't change much of anything. Most people, when encountering a new monster (especially in a high level zone), will either ask someone else or just look it up online whether or not it's aggressive. The only difference between that and the red marker is that the game is just letting you know. Some people like getting brutally mauled by monsters, some don't.
I think icon should be removed, as other people have stated in this thread, what made you guys decide to add it? Were people asking for it? I haven't seen anyone asking for it in the forums, but I guess they could have been submitting feedback requests through the official channel or something.
Anyways, they are pretty much worthless, as after you have been playing for awhile you know which families of mobs are agressive, and even which mobs are likely to be aggressive even if you have never seen a particular mob before. As well as they are very ugly icons and make the game look weird.




one of my favorite moments from this game so far was i had a friend i talked into getting the game. he has never had any rpg/mmo experience so everything is new to him in this line of games. we are from fps games so always in voice chat.
he was walking by a roseling when he was like r4 or r5 in the skull valley area near the alley to go to iron lake. i was in front of him and i had already leveled my gla at the time to 31 so they didn't nail me. he was like " hey look at the flower. why do they have flowers with names.......AHHHHHHHHHH OH GODDDDDD IT HURTS"
i laughed at him so hard because i had forgotten they aggro at low levels. these moments are no longer possible and exploration is meant to be like this for me honestly. that's the fun of adventuring is for unexpected events like this to happen. some don't like it, but that's why i suggest the toggle item for those that enjoy that aspect of the game to be able to enjoy it.
btw, he is no longer a r5 he's now up to 50 mrd and he attacks every roseling/ battrap he sees to this day. he says it only took him once to find out those things bite.
http://crystalknights.guildwork.com/
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





