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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    11
    The Aggro Icon is just as bad as the line on the map telling you how to get to places. It is just plain stupid. I love Chigoes. Be smart, Get yourself a RR item, Prism Powder and Sneak Oil. I loved how the mobs in FFXI would run you down and never give up. I have to ask myself, why in the hell am I playing this broke kid's game. What makes it worse is I still have 3 FFXI accounts active. Why? Well because FFXIV has not been able to pull me away from them.
    (0)
    Last edited by Vockroth; 03-22-2011 at 02:41 PM.

  2. 03-23-2011 09:41 PM

  3. #3
    Player
    Janglo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    125
    Character
    Janglo Bojanglotron
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Toggle option and take the icon away when mob is too low level to aggro. To those that don't want it turn it off. The game is easy at this point but the icon isnt the reason behind that.
    (0)

  4. #4
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    While I don't mind having the extra info, I think the icon itself is a bit too gaudy.

    It'd be nice if they removed the icon, but have it display some type of aggro icon when you target it.

    Although generally speaking, I have one rule of thumb: If it has big sharp teeth and possibly scales, chances are it wants to kill me.
    (0)

  5. #5
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Malakhim View Post
    While I don't mind having the extra info, I think the icon itself is a bit too gaudy.

    It'd be nice if they removed the icon, but have it display some type of aggro icon when you target it.

    Although generally speaking, I have one rule of thumb: If it has big sharp teeth and possibly scales, chances are it wants to kill me.
    Also if it is big, has horns/tusks or parts of its body appear to be made from lava.

    Integrating the aggro info into the targetting system instead of the mob name display sounds like a great way to get rid of the ugly icon showing up everywhere while still keeping the information available to the player.
    (0)

  6. #6
    Player
    Tahlia's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Tahlia Valiri
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    I agree having an icon appear when targeting an ememy would be better idea than how the aggro icon is currently displayed.

    Also if the player is much higher level than the enemy for it to be aggressive towards the player then the aggro icon shouldn't show. Example: I was passing by some of those yarzon type mobs and they were blue to me but were displaying the aggro icon so I thought I was still in the level range to be attacked. I ended up walking past them without any problem.

    So really we should have another colour level that indicates "Too Weak" (grey) and the aggro icon should not be shown since the enemy is too low level to attack the player.
    (0)

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