Quote Originally Posted by Nobuyuki_Sanada View Post
I don't know if i'm understanding your idea correctly but if I am the first issue i would see is button bloat. Your taking 2 skills and making them 6 all with the purpose of doing more damage. The idea is that we want to actually heal more but we don't just want to spam cure 2 or healer equivalent all day. If you give a healer time to do anything they will just use those GCDs to do more damage unless they are absolutely required to heal in fear of wiping. This is why OGCDs are so valuable as they don't require you to stop your dps just weave in the heal and go to town. I could have gotten your idea completely wrong and if I did I apologize.
My idea is mostly centered on giving healers more instant casts to weave in their many, many oGCDs. A more complex healer rotation featuring more slots of instant casts (like Bio, Bio II, Biolysis) means healers aren’t as often opting to sacrifice DPS for a chance to heal.

Imagine if tanks had to lose DPS to weave in a tank CD. I’m not saying you make stone/broil/malefic instant cast, but having only one optimal weaving instance every 30s is silly. Make one every 10s. None of this is about doing more total damage.