
Originally Posted by
LariaKirin
I would like to see some skills that have trade-offs.
1) A Shadowflare-like ability with full uptime (say, arbitrarily, 30 sec duration, 30 sec cooldown, 30 potency, 1 aetherflow cost) that cannot be cast at the same time as Soil.
If Soil is active, it will be removed from the field upon SF cast.
If SF is active, it will be removed from the field upon Soil cast. Soil cast resets cooldown of SF, so that if you're willing to spend another aetherflow, you can have the uptime back.
Now, this would cost 2 Aetherflow per minute, so perhaps it would make sense to restore the Aetherflow trait back. To prevent the trait from being too strong, it could lower cooldown only on SF casts.
The full uptime is important because it forces you to give up its uptime in exchange for Soil, which is a powerful CD right now.
2) I like Fairy Gauge interaction. Fey Blessing by itself cannot dump the fairy gauge at the current rate, so our spender currently is still Aetherpact. So how about a fairy nuke that costs Fairy Gauge. Could be an Assize clone that costs half the fairy gauge and scales non-linearly with the amount of gauge consumed (say 100/250/400/550/700 in exchange for 10/20/30/40/50 gauge). Heal or no heal (Seraph is already strong).
Scales non-linearly because gauge is limited, so using it early costs you. The idea is to build up to it, not spam.
Only usable during Seraph...
You have full gauge, but Seraph is on CD or it's not the best time to use it. But you're overflowing the gauge. What do you do?
That's just an example. There's other interactions with Aetherflow/Gauge/Seraph that can happen with something like this.
Maybe it sounds stupid. But I hope you get the idea. Trade-off DPS abilities, not button bloat like Miasma or old Shadowflare. I think with the old abilities gone, it's much easier to rebuild something around Aetherflow/Fairy gauge.