Meanwhile I can pull over 144fps at 36c because my setup is watercooled. I should not be penalized for your issue if that is the reason this cap was put in place. If the cap was put in place because of cheating, well that is just moronic. People had a day 1 patch/hack to get around it. Its just like invasive DRM that publisher ship in their games. It only hurts the legit players/customers.
What is even more baffling is that SE went double dumb on how they implemented it. Not only did they cap the engine frame output to 90 fps, the real serious issue they created was how they handle monitor resolutions. It appears as though the game checks the list of reported resolutions and refresh rates from the monitor/display driver, checks for any refresh rates equal to or lower then 90hz and throws everything else out. This is a serious issue for monitors that don't expose all of their display modes like laptop screens, and Gsync/Free sync monitors that need to sync properly to work.
Why on earth they didn't just lock the engine output and leave refresh rates working properly is beyond me. Any modern game with even half competent developers allow full refresh rate with 30/60 fps caps in console ports. SE has created a massive issue for a lot of people, myself included using Gsync. This change needs to be rolled back or properly implemented. 90fps is fine. Don't touch the refresh rates. Get rid of the 1/1 1/2 1/3 options if you need to.