Part 1
For weeks now there has been many people in the community who were saying that the new healers are poorly designed. Of course, the developers and some optimistic people said that we needed to test these changes before we complained about them. Well, to the surprise of absolutely no one, scholar and astrologian are terrible, broken classes right now. I've heard mixed reactions about white mages, some love the changes, and some can't get over losing aero 3. I'd probably be in the latter group if I played white mage.
Here I'm mostly going to speak about sch, because I have that class at 80 and my ast is level 74 currently.
The good things
-Summon seraph is great. It's a really strong cooldown and feels very impactful when I use it, but only because of consolation.
-Recitation is and the new crit adlo mechanics is a good compromise to what players have been asking for for a long time. It's great that we can force huge shields on a tank, but it also isn't as overpowered as being able to deploy the entire crit adlo shield would be.
-New animations on broil and biolysis look very nice.
-Enhanced sacred soil is really strong, and it feels really good to use both in dungeons and on bosses. Definitely one of the best ways to spend an aetherflow stack right now.
-Ruin 2 potency increase helps with weaving tremendously and was a much needed change.
The poor design choices
First, let me preface this party by saying that for everything I list here (aside from the bugs) I understand why the developers did what they did, but I feel it was a very poor solution to the problems they were trying to solve.
-One of the biggest issues is a bug with the new eos abilities. Sometimes if I double weave 2 eos abilities both will go on cooldown, yet eos will only execute the second one. This isn't a rare occurrence and I'm not sure what triggers it. It seems like it happens far more often in dungeons; I wasn't able to replicate this in housing areas. This bug is one reason why I question if this class was play tested at all. I noticed this problem literally minutes into the level 71 dungeon. I'm sure any one else playing the class would notice this too.
-Consolation sometimes will use both charges for one use. Same as above, I'm not quite sure how to replicate this, but this probably has something to do with mashing the button too fast and using both charges before the seraph can use the first.
-Aetherflow being locked out of combat is an awful design choice. Sometimes in dungeons I find myself stopping dps completely because I want the enemies to die slower so that I wait for the cooldown on my next aetherflow so I can use it before we start running to the next pack. Again, this is a really bad design choice that I noticed very quickly when playing the class.