
But if the tank(s) died to a trash mob then a mistake happened. Because tanks shouldn't be dying in trash mobs. So why shouldn't there be some consequences for that?While I'd generally agree with your censure here, there is a difference between difficulty and punishment. One doesn't become more okay with the tank dying and a wipe becoming very likely just because rezzing the tank in an AoE fight is then utterly irrelevant in terms of tanking (save for one of n mobs). It's still basically the worst thing that can possibly happen save for healing being both necessary and impossible. Having the tank be an available part of salvaging an AoE fight by more than just his or her added dps isn't the end of the world -- it decreases punishment far, far more than it decreases difficulty.
At present, even with some 20x tank enmity, the loss of enmity-drops and mass-provoke means that they're merely going to be swatting at the remaining enemies while the bash away on the healer, which feels a bit... off.
There are consequences, chiefly that everyone will likely die within the time it takes to Swiftcast-Rez and heal up the tank.
I just don't see the tank being useless for lack of threat in the event that one has that time to resurrect and heal it to be a consequence which is vital, cohesive, or ultimately beneficial.
Is it a necessary change to allow for unlikely scenario B (can rez and ready the tank before everyone's dead anyways in an AoE fight) on the offchance of unlikely scenario A (somehow actually letting the tank die)? No. But, I'd consider it a more attractive state, as it otherwise allows for disproportionately less value from the tank being rezzed than any other role.
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