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  1. #1
    Player
    Avatar de X89K1
    Inscrit
    avril 2019
    Messages
    21
    Character
    Calamitas Clone
    World
    Sargatanas
    Main Class
    Occultiste Lv 2

    Request: Could Lucid Dreaming's Enmity Drop be Re-implemented?

    With the change to tank aggro now, in theory the need for DPS/Healers to control their enmity is gone. However, I've noticed that when a tank dies and leaves aggro on them, they now have no options aside from stopping attacking/healing for reducing their enmity to avoid death by auto-attacks or tankbusters.
    If the enmity drop is re-implemented, this would allow the DPS/Healer with aggro to save themselves, since instead of receiving all auto attacks while a tank tries to get aggro back, the attacks can instead be spread over multiple party members.

    4 July 2019 Edit:
    Thank you all for your responses so far.
    To further discussion, here is another question based on the above case scenario: Should the highest damage DPS be punished for a tank's death? In the event that the tank with aggro on the boss dies, the DPS outputting the most is going to be the one to die if the healers or co-tank(s) do not notice, since they will be generating the most aggro, whether they want to or not.
    (17)
    Dernière modification de X89K1, 05/07/2019 à 13h52

  2. #2
    Player
    Avatar de Mistyregions
    Inscrit
    avril 2019
    Messages
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Guerrier Lv 80
    Step 1, don't have the tank die
    (6)

  3. #3
    Player
    Avatar de TankHunter678
    Inscrit
    mai 2016
    Messages
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machiniste Lv 80
    Give Diversion back as well, and the enmity drop on the SAM specific self heal. We may not need to manage our aggro as much as before, however there are still situations where it is needed. Throwing Ultimatum as a Tank Role Skill again would also be helpful for the cases of the tank died and got ressed.
    (11)

  4. #4
    Player
    Avatar de Hash_Browns
    Inscrit
    mars 2019
    Messages
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Ahh, I see the issue here. The tank isn't getting healed, and thus, can not hold aggro.
    (10)

  5. #5
    Player
    Avatar de TankHunter678
    Inscrit
    mai 2016
    Messages
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machiniste Lv 80
    Citation Envoyé par Hash_Browns Voir le message
    Ahh, I see the issue here. The tank isn't getting healed, and thus, can not hold aggro.
    More cases of the tank or healer failed positioning and got clobbered. Also times where the tank did not pop a defensive when they should have and got nuked or the healer was running low on MP, be it because DPS keep dying to mechanics and the Healer has to keep ressing them, the healer is undergeared and struggling with the damage intake, or the healer wound up over DPSing because at the time the damage intake was not enough and just saw a nasty spike. There is also cases where the Tank just plain got caught in too many AoEs dropped on them by panicking players scattering about in larger group content.
    (16)

  6. #6
    Player Avatar de Doozer
    Inscrit
    aot 2013
    Lieu
    Eureka Orthos
    Messages
    2 007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Barde Lv 90
    Citation Envoyé par X89K1 Voir le message
    since instead of receiving all auto attacks while a tank tries to get aggro back
    {Provoke} {Please use it}
    (6)

  7. #7
    Player
    Avatar de Mistyregions
    Inscrit
    avril 2019
    Messages
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Guerrier Lv 80
    Citation Envoyé par TankHunter678 Voir le message
    More cases of the tank or healer failed positioning and got clobbered. Also times where the tank did not pop a defensive when they should have and got nuked or the healer was running low on MP, be it because DPS keep dying to mechanics and the Healer has to keep ressing them, the healer is undergeared and struggling with the damage intake, or the healer wound up over DPSing because at the time the damage intake was not enough and just saw a nasty spike. There is also cases where the Tank just plain got caught in too many AoEs dropped on them by panicking players scattering about in larger group content.
    So what you are saying is the the game is more punishing for lack of player skill? The lack of tanking skills, healer MP management and lack of DPS avoidance?

    So what your saying is the game punishes you more and you dont like it? Would you like the game to be easier?
    (2)

  8. #8
    Player
    Avatar de Kirajah
    Inscrit
    mai 2019
    Messages
    78
    Character
    Sacha Amayro
    World
    Behemoth
    Main Class
    Guerrier Lv 86
    Theoretically, if the tank dies, it is a wipe anyway. Most bosses one shot healers and dps, so the enmity drop will only save you for about 5 seconds.
    Depends on the fight, of course.
    (0)

  9. #9
    Player
    Avatar de Crystal_Raven
    Inscrit
    aot 2017
    Messages
    366
    Character
    Crystal Raven
    World
    Cerberus
    Main Class
    Paladin Lv 80
    You could just, do your job and heal the tank so he doesn't die.
    (4)

  10. #10
    Player
    Avatar de X89K1
    Inscrit
    avril 2019
    Messages
    21
    Character
    Calamitas Clone
    World
    Sargatanas
    Main Class
    Occultiste Lv 2
    I was just thinking, since most DPS do not have access to sustained self healing, it would help their survival if they had an option besides spamming a macro saying they have aggro and hoping the healers/tanks notice.
    If it would be too forgiving for them to have that option, okay, valid counter-argument.
    (3)

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