Also, I think it would be interesting to discuss MP management. The issue right now is that we have two options: spam DPS spells and run out of MP or do no or very little DPS to avoid running out. I think is perfectly fine for WHM to be the healer with the easiest and more efficient MP conservation, but the issues is this: the alternative to not running out of MP is to not do anything. This is the issue many of the people that seem to ignore right now. We have no MP managing mechanics to attend to beyond Atherflow and Lucid Dreaming. Nothing. Just picture it, do nothing but wait to heal people, specially awful if there is no really much healing needed because the tank is mitigating effectively. Just poping oGCD heals or on or two GCD spells and then wait, perhaps a dot. And we don't even have to go to extreme situations. If you decided to play the best you can, fill the void with as many spells you can, you will be punish. If I had to compare it to something, it would be like DPS having to slowdown so they don't take the Tank aggro without way to avoiding such situation. While not the exact same case, it is equivalent in the sense that you have to stop yourself from playing your class as optimally as possible to not be screwed.That feels terrible.
Here the flaw of SCH design is pretty obvious. While being simplified, they also lost tools used to manage their MP while upping their spells cost so the focus is on oGCD heals. It actually make the class be incomplete in the sense that there is no way to play optimally, no way to avoid the 0 MP situation. And the solution seems to be sadly to reduce MP costs or buff MP recovery. Yes, I said sadly, as this will be the only solution possible that fits SE current Healer design: instead of making MP management a more significant part of the job to give it more engaging gameplay, forcing you to play tactically, it would make the class harder to play, and therefore SE won't never introduce such changes. Also really doubt they will make big changes mid Expansion anyway.

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