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  1. #151
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alphras View Post
    SCH won't have any problem in savage raids performance wise, it's pretty powerful.
    That is for sure. The healing is insanely good.

    I've been having fun with it tho tbh. Almost 80! I think there is a lot of room for improvement but like 100% they are gonna add something back to the kit. I've mained this since launch and I believe they always give back to SCH at least if they do take away. It just takes a bit of time.
    (2)
    Last edited by zeopower6; 07-01-2019 at 04:06 PM.

  2. #152
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    The changes are startling. It shifted from an icredibly fast paced healer with engaging DPS abilities to a really really slow snooze fest. If you try to always be casting you run out of MP so you can't even try to make the boring dps rotation fun. Fates make me angry because all you do is DPS but Lucid and Aetherflow can't handle the drain. I won't say that Energy Drain needs to come back but something similiar needs to be there even if it only gives MP to sustain your DPS and doesn't do damage or restore health. I realized that they are trying to force us to use Physick more to counter the huge cost of every other spell and that is also why Aetherflow can't be used outside of combat and the Quickened Aetherflow Trait was removed. The old system gave us a lot more Stacks to use and now hard casted heals are a more important part of the kit... But nothing about this is fun. It is easier I admit since you aren't weaving Lustrates and Indoms between DPS abilities as much but even though Scholar functions amazingly well as a healer it is just NOT FUN at all. The only positive I have seen is that the fairy tops any party member who's taken damage off instead of waiting until they are below 80%. I wish the fairy didn't constantly unsummon itself and disappear tho. Without it being in the party list I have to zoom in and look for it way too often since I can't target her. This creates so many issues. Marking my fairy isnt possible anymore and that really helped people stay in range during hectic fights where we were seperated. More than anything though Tanks were done so well. They feel unique and engaging while none of the healers feel that way. WHM feels alright but Scholar and Astro feel so dead to play. They are easier to learn but I can't have fun on them like I can Tanking. Something has to give. Scholar is lacking the tactical planning and high speed gameplay that constantly bounced between healing and dps. MP cost needs to be addressed somehow and at least one more DPS option to seperated it from the other healers is needed. Bane, Shadow Flare, Another Dot anything. Just make it more engaging. Nothing feels more dumb than spamming a dot and a filler spell in a fate and running out of MP while using Lucid and Aetherflow on Cooldown with no need to use a single healing ability so you just overwrite the stacks constantly and still have to wait for your MP refresh. It's really bad design.
    (12)
    Last edited by NobleWinter; 07-01-2019 at 05:00 PM.

  3. #153
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    People have already said it far better than I could but here are my two cents.

    I don't think the new scholar is bad as a healer. The job isn't broken and it will most likely still continue to do well. But the main drawback is that it isn't fun anymore. Any form of control and decision making has been mostly removed. Every dungeon I have run after 70 feels like I am level synced and run Sastasha. Sure this is phrasing it a bit overly dramatic but this is how I feel.

    Since other people already went over most of the abilities I just want to comment on something that I don't see discussed often.

    I really am not a big fan of not being able to tell my fairy who to cast embrace on anymore. This feels so counter productive. Yes their simplified it but it wasn't necessary.
    People who didn't want to put up with having extra control over the fairy didn't have to and the people who love to micro manage everything still could. I really don't get why this was taken away.
    (7)

  4. #154
    Player
    Yuji-Ikaido's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Tora Taro
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    This is far and beyond the worst state healers have been in since the launch of the game. Even healing as a cnj/thm in 1.0 was more enjoyable than it is now. They managed to go from being the mmo where healing was far more fun and complex than pretty much any other mmo out there, an mmo where healers were actually not in that short of supply because of how fun and engaging they were, to now having the most boring and simplified design that I've seen in years.

    I'm glad that I leveled everything to 70 in Stormblood, because I won't be playing as a healer anymore. Those days are dead and gone.
    (7)

  5. #155
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by zeopower6 View Post
    That is for sure. The healing is insanely good.

    I've been having fun with it tho tbh. Almost 80! I think there is a lot of room for improvement but like 100% they are gonna add something back to the kit. I've mained this since launch and I believe they always give back to SCH at least if they do take away. It just takes a bit of time.

    Yeah it's pretty obvious that they need to add something. The job doesn't feel complete.

    It's just very disappointing that it was released in this state. It feels as if they didn't spend as much time on scholar as on other jobs. It's not like the issues are very intricate.
    (2)
    Last edited by Alphras; 07-01-2019 at 07:27 PM.

  6. #156
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AlphaSonic View Post
    Aethersink: Convert all your remaining Aetherflow stacks into mana and fey union gauge. Restoration depends on the aetherflow stacks.
    1 stack -> 250 mana + 10 faerie gauge
    2 stacks -> 500 mana + 20 faerie gauge
    3 stacks -> 750 mana + 30 faerie gauge

    Boom problem solved, and without any DPS buff involved.
    Other then naming it Sublimation out of a strong desire to reference ffxi scholar, this is the exact kinda thing I'd rather see added to the class. I'd be slightly worried about the amount of MP restored being too powerful, but otherwise this is nice.
    (1)

  7. #157
    Player
    Stamps's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Fantastical Stamps
    World
    Coeurl
    Main Class
    Scholar Lv 80
    Just adding my two cents now that I've hit max and had some time to process it all.

    As with others, main takeaway is that Sch is now Exceedingly Boring.

    I found that my enjoyment came not from playing Sch, but figuring out the changes (which passed quickly) and from the story-line and new dungeons. As I'm a solo player who doesn't care to maximize exp, most of my time was spent spamming dungeons. Most of my time in dungeons was spent spamming Art of War after briefly dotting most mobs up. That's boring. There's no pay off. Even the routine "Dots up + Bane" actually felt semi-rewarding each time you pulled it off, because it has a set-up + pay-off attached to it. Spamming Art of War with Lucid Dreaming up requires no thought at all.

    The new approach to healing is something I think I can see? It's hard to tell now, honestly. People are still getting used to skills/etc so a lot of the healing is likely to go away as players get more streamlined. If it sticks around, I think that's fine.

    But Sch as it stands is boring. Your optimization comes from rote-memorization with 3 buttons involved now.

    Let me tell Eos whom to heal and whomever decided to make Aetherflow combat only needs to reevaluate why they chose to involve themselves with Sch design.
    (11)

  8. 07-02-2019 01:47 AM
    Reason
    Delete Message

  9. #158
    Player
    CidAhtreide's Avatar
    Join Date
    Apr 2012
    Posts
    4
    Character
    Cid Ahtreid
    World
    Behemoth
    Main Class
    Scholar Lv 76

    I think they need to check this Pdf again.

    (8)

  10. #159
    Player
    TangoMango's Avatar
    Join Date
    Jun 2018
    Posts
    4
    Character
    Tango Mango
    World
    Exodus
    Main Class
    Archer Lv 60
    SCH isn't even remotely fun anymore, especially in dungeons. Either I'm scraping the bottom of the barrel and am completely out of aetherflow trying to heal the tank or I'm casting broil/art of war over and over again while overriding a stack of three unused aetherflow with three more because I have no mana and don't want to stand there doing nothing.

    That's just a tiny taste of the problems with this redesign.

    What were they thinking?
    (4)

  11. #160
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Stamps View Post
    As with others, main takeaway is that Sch is now Exceedingly Boring.
    That's the issue. The Exceedlingly Boring element of it is purely a matter of opinion and preference. You have folks like me who are used to the more streamlined rotation and dont mind and even prefer it, from my own perspective the job feels about the same, you're still leaning on ogcd heals, and utilizing shielding and damage mitigation preemptively. It was just streamlined. One dot of a decent potency does the same job of two dots of a lower potency. As for the aoe, we did take losses in total potency but our kit is more streamlined. AoW is more expensive then Holy and Gravity but it's also stronger and instant cast.

    But that's the other problem. What some people see as nuance and complexity can also be seen as clunkyness and needless busy work to others. As fun as it is to debate and discuss ultimately it's going to be futile no matter what the devs do. You're either going to please the people who want complexity and alienate everyone else, or you're going to please the everyone else and alienate those who want complexity.
    (1)

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