Reduce threat for what? The problem is the tank shouldn't die, be it the tanks fault or others. After that it's pretty much a wipe anyways so just wipe and learn and do it again.Or they're standing in bad/had another player run mechanics onto them that got them cleaved. It's not always as simple as 'it's the healer's or their gear's fault' much as we might all wish it was. Having an option to reduce threat, especially attached to a pre-existing skill that causes no button bloat isn't a tall order for those 'oh shit' moments we all know happen from time to time.
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