Results 1 to 10 of 52

Hybrid View

  1. #1
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    At this point I am getting mixed feelings from few of you guys. For how I am understanding some are complaining because rotation now are too strict and focus on burst and TA makes things more difficult, well that’s one of the best thing about XIV rotation are strict and you need to optimise your burst phase. Certainly those players can’t play Mch,Brd,Smn,Sch but they can play Blm and Whm, Sam tho.
    Others are saying that TA is unfair to have because is too good and other jobs are classified as less useful. So the best solution is to improve other jobs buff and not to remove TA. The real question is why Embolden only buff physical dmg, why Brotherhood only effect physical too. They should make all 90 sec cooldown and buff all kind of dmg. I have been complaining since years of Whm,Blm,Sam not having a raid buff. But if all dps had a similar almost identical 10% kind of buff wouldn’t mean homogenise and make all DDs the same. Equally useful but boring. Still Blm and Sam deal tons more dmg than Nin so they are equally valuable to the party. In this game you can choose your play-stile more than any other MMO. To arrange your performance and rotation with other, adjust and optimise constantly each fight and each run is different.I played other similar game with rotation made of 4/5 skill so depressing.

    About the Drk, honesty I hoped for at least a solid 1k mp regen with Blood weapon and with SS, possibly 1.8k with C&S but right now 600 is way to little, need a bit more
    (0)

  2. #2
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by JohnSeal View Post
    At this point I am getting mixed feelings from few of you guys. For how I am understanding some are complaining because rotation now are too strict and focus on burst and TA makes things more difficult, well that’s one of the best thing about XIV rotation are strict and you need to optimise your burst phase. Certainly those players can’t play Mch,Brd,Smn,Sch but they can play Blm and Whm, Sam tho.
    Others are saying that TA is unfair to have because is too good and other jobs are classified as less useful. So the best solution is to improve other jobs buff and not to remove TA. The real question is why Embolden only buff physical dmg, why Brotherhood only effect physical too. They should make all 90 sec cooldown and buff all kind of dmg. I have been complaining since years of Whm,Blm,Sam not having a raid buff. But if all dps had a similar almost identical 10% kind of buff wouldn’t mean homogenise and make all DDs the same. Equally useful but boring. Still Blm and Sam deal tons more dmg than Nin so they are equally valuable to the party. In this game you can choose your play-stile more than any other MMO. To arrange your performance and rotation with other, adjust and optimise constantly each fight and each run is different.I played other similar game with rotation made of 4/5 skill so depressing.

    About the Drk, honesty I hoped for at least a solid 1k mp regen with Blood weapon and with SS, possibly 1.8k with C&S but right now 600 is way to little, need a bit more
    But that's the point. DRK now feels pretty much the same as WAR. You have the same burst window, the same cooldown timers, even the effect on your "burst time" ability is the same - you spam your most powerful move for 10 seconds. Even Darkside gives a +10% damage buff, Storm's Eye (or Path, I keep mixing them up) gives +10% damage buff. Sure, you have TBN and WAR has Raw Intuition... Blood Weapon no longer gives you haste, so you're as slow as a WAR, too. Oh, and Blood Weapon gives you 50 Blood and 3k mana, it's pretty much an Infuriate spread over 10 seconds.

    And making everyone into a NIN doesn't solve the burst window problem. You seem to be under the impression that optimizing towards burst windows is the only kind of skillful play there can be, but removing TA can actually give designers space to design jobs that aren't constrained by "gotta have burst to be good for TA".
    (2)
    Last edited by Ignimortis; 07-01-2019 at 03:21 AM.