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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Giubba View Post
    As I said I could have phrased better but I was serious at all with that post. I completely agree Jandor and I feel only utter revulsion at the present state of DRK
    It's hard to identify you tone with a written post, put a /s or something next time.
    (0)

  2. #2
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    Ok Giubba sry if I call you rude xD we misinterpreted (: honestly before was frustrating to play Drk because you could easily screw up with your mp. You greed a DA and you may not have TBN when needed, or you were stingy with DA and your mp overcap. Often running dungeons you overused you Abyssal draining or you didnt have enough mp left so you needed to slow down etc etc. Now it’s much easier I guess :P only thing leave me disappointed is salted earth on 90 sed Cd but doesn’t really matter
    (0)

  3. #3
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Can I get like two more CDs on DRK or something? I feel so naked and feel bad for my healers lol.
    (2)

  4. #4
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Meta is WAR/PLD (again).

    DRK and GNB are more novelty at the moment.

    Reasons:

    * You simply cannot ignore Paladin's utility.
    * Inner Release synergizes extremely well with Trick Attack windows.
    * Paladin Damage is extremely high while having superior utility.
    * GNB mitigation is the worst.
    * GNB Burst DPS is the worst of all four tanks.
    * Party wide cool down for GNB and DRK (identical) is worse than Shake It Off, Divine Veil, and Passage of Arms.
    * DRK would be considered before GNB because of its burst but is still too gimmicky to overtake Warrior. It's a warrior on a budget.

    The die has been cast. See you in two years.
    (2)
    Last edited by Anger; 06-29-2019 at 07:59 PM.

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Anger View Post
    Meta is WAR/PLD (again).

    DRK and GNB are more novelty at the moment.

    Reasons:

    * You simply cannot ignore Paladin's utility.
    * Inner Release synergizes extremely well with Trick Attack windows.
    * Paladin Damage is extremely high while having superior utility.
    * GNB mitigation is the worst.
    * GNB Burst DPS is the worst of all four tanks.
    * Party wide cool down for GNB and DRK (identical) is worse than Shake It Off, Divine Veil, and Passage of Arms.
    * DRK would be considered before GNB because of its burst but is still too gimmicky to overtake Warrior. It's a warrior on a budget.

    The die has been cast. See you in two years.
    they really need to rework or remove trick attack from ninja, this whole lack of burst being a "problem" it's killing jobs, i don't want to see GNB becoming more burtsy and get another inner release bcs this stuff.
    (5)
    Last edited by shao32; 06-30-2019 at 12:36 AM.

  6. #6
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    Remove TA from NIN?! That’s absurd!! TA is the best thing in the entire game lol

    Right now I can tell the best tank is the PLD for dmg and mitigation.

    War is still the same and can still do great, I enjoy the new RI and Trill buff tho.

    Drk is behind defences wise certainly but I love the class now definitely.

    GNB miss burst dmg windows but the defensive tool kit it’s great, I love the HoL that’s just basically RI just longer duration but less pot
    (1)

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by JohnSeal View Post
    Remove TA from NIN?! That’s absurd!! TA is the best thing in the entire game lol
    if everything is build around TA window then is a bad dealing not only for make NIN mandatory BCS muh DPS logs but Making don't have a super mega strong burst being a problem when it shouldn't, sustained DPS need some love too.
    (1)

  8. #8
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by JohnSeal View Post
    Remove TA from NIN?! That’s absurd!! TA is the best thing in the entire game lol
    TA is the single worst skill left in the game.

    Since, it (Along with dumb encounter design with forced downtime) promotes such a cancerous meta that revolves around popping CD's on 60s intervals and making burst = king. Whilst simultaneously, cementing NIN as a mandatory pick for pretty much any team composition (Something they were trying to actually get rid of with the changes to BRD/DRG, but arbitrarily decided not to do the same with NIN and TA).

    TA windows are why WAR in SB was better than PLD/DRK. TA windows are why WAR continues to be better than DRK/GNB. TA windows are why we have DRK being a crappy WAR knockoff with IR-lite. TA windows are why GNB can't use a SkS build (Since, it would require absurd levels of SkS to get Gnashing Fang's 30s CD down to 20s to continue to align with TA windows). TA windows are why no-one has any freedom to use skills like Plunge/Intervene/Rough Divide/Infuriate for utility purposes, because you need to pool up 2 charges for TA windows. TA windows push every job towards needing to be designed around 10s burst phases so you can't have any job variety with sustained damage dealers. Among other things.

    Raw damage buffs are just not good design. They cause so many problems, because invariably, everything always ends up coming back to aligning CD's with them. This is made even worse by the fact that TA has a mere 60s CD (Compared to the 120/180s CD's of other rDPS boosts) which means its up so often that you literally always have to consider it for any CD usage...
    (6)

  9. #9
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    Remove TA from NIN?! That’s absurd!! TA is the best thing in the entire game lol

    Right now I can tell the best tank is the PLD for dmg and mitigation.

    War is still the same and can still do great, I enjoy the new RI and Trill buff tho.

    Drk is behind defences wise certainly but I love the class now definitely.

    GNB miss burst dmg windows but the defensive tool kit it’s great, I love the HoL that’s just basically RI just longer duration but less pot
    (0)

  10. #10
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by JohnSeal View Post
    Remove TA from NIN?! That’s absurd!! TA is the best thing in the entire game lol

    Right now I can tell the best tank is the PLD for dmg and mitigation.

    War is still the same and can still do great, I enjoy the new RI and Trill buff tho.

    Drk is behind defences wise certainly but I love the class now definitely.

    GNB miss burst dmg windows but the defensive tool kit it’s great, I love the HoL that’s just basically RI just longer duration but less pot
    TA is the worst thing in the game, because you have to build around it, and that means burst will always be better than sustained DPS. I don't know what SE was thinking with both DRK changes (lost the whole mechanical identity it had, with MP management and fast-paces combos) and removing every synergy in the game BUT Trick Attack. Just ditch TA too, boom, both burst and sustained are now equally valid.
    (2)

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