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  1. #1
    Player
    X89K1's Avatar
    Join Date
    Apr 2019
    Posts
    21
    Character
    Calamitas Clone
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2

    Request: Could Lucid Dreaming's Enmity Drop be Re-implemented?

    With the change to tank aggro now, in theory the need for DPS/Healers to control their enmity is gone. However, I've noticed that when a tank dies and leaves aggro on them, they now have no options aside from stopping attacking/healing for reducing their enmity to avoid death by auto-attacks or tankbusters.
    If the enmity drop is re-implemented, this would allow the DPS/Healer with aggro to save themselves, since instead of receiving all auto attacks while a tank tries to get aggro back, the attacks can instead be spread over multiple party members.

    4 July 2019 Edit:
    Thank you all for your responses so far.
    To further discussion, here is another question based on the above case scenario: Should the highest damage DPS be punished for a tank's death? In the event that the tank with aggro on the boss dies, the DPS outputting the most is going to be the one to die if the healers or co-tank(s) do not notice, since they will be generating the most aggro, whether they want to or not.
    (17)
    Last edited by X89K1; 07-05-2019 at 01:52 PM.