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  1. #11
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Wilford111 View Post
    I mean what did we really lose? Aero III? You could count Protect, Largesse, and Cleric Stance, but since they either have a long cooldown or literally have a 30min effect timer, it doesn't feel like we're losing much in that regard.
    How about MP? I mean with all the changes they've made they've basically nuked our mana regeneration. Supposedly piety now affects it, but even with fully stacked piety materia on my gear it was a negligible change. It's basically worthless. Not only did they prevent us raising our maximum MP (which, pre-expansion allowed me to spam Cure spells more times than I can currently AND with a substantially large MP refresh by default), but they slashed Lucid Dreaming from 80 to 50 potency and eliminated every external refresh skill.

    Let's be honest here, it's not just about the skills we've lost. We lost a lot.
    (2)

  2. #12
    Player
    Yulja's Avatar
    Join Date
    May 2019
    Posts
    39
    Character
    Yulja Soneli
    World
    Phoenix
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Trunks View Post
    I like how you can remove a third of the buttons we need to press for most of our playtime and the white knights say, "it's exactly the same!"

    While we're at it, let's just remove DOTs. It feels exactly the same - just one less button. Just one less button. Every expansion it's just one less button. (Except for the new buttons that you don't ever need to press.)

    And no, it does not feel the same. Having to manage two DOTs on separate timers, one with a cast time and one without, is not the same as managing one instant DOT of a longer duration. And then there was Cleric Stance, and lining it up with other raid buffs. It wasn't much, but it was something we could do to be try-hards when the content was not hard.

    For a lot of us, White Mage was already on the cusp of being too boring. We said as much when SB came out, and for two years we've been shushed and told to wait for the next expansion, hoping against hope that they'd do something to make up for the disasters of SB-launch WHM and SCH. Here we are. With ShB, they gave both Jobs a good, hard shove off the cliff.
    This. I can't just understand it anymore. They just killed SCH all in all right? It feels like cutting the fairy away from SCH and even the DPS kit which was more complex. Now SCH do not have anything to do anymore.

    Also @Warkupo: Let's be honest please. Having to manage 3 DoTs instead of 1 is just different. You wouldn't say that to a DPS or Tank rotation because the way you are arguing is just not good. In your way of thinking every job and every class you have ever played and ever will play is boring because it is "just button smashing". Healing and controlling DPS(especially DoTs) is complex. It needs time to get used to it. Why else was SCH the hardest job? Why else was AST and SCH harder than WHM? It was not only because of Cards+Fairy, it was because of the DPS management of SCH. I am playing over 15 years and my brother is playing over 16years(healer) and he is saying that this SCH is just way to easy to play and boring and unengaging as hell. SCH feels unfinished, clunky and the identity+core is smashed away.

    SE really needs to undo some changes and reverse some prunes. SCH really needs the fairy management and DPS kits back otherwise a lot of SCHs will quit and I am pretty sure of it. When we hit lvl 80 and get proper gear it will be even more boring, let's all just be honest. Hoping for a horrible Tank and horrible DPS to heal sometimes is the same as it was in SB but in SB you had a rotation, you had something to do. Now there is nothing but disappointment.
    (8)

  3. #13
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lemuria View Post
    How about MP? I mean with all the changes they've made they've basically nuked our mana regeneration. Supposedly piety now affects it, but even with fully stacked piety materia on my gear it was a negligible change. It's basically worthless. Not only did they prevent us raising our maximum MP (which, pre-expansion allowed me to spam Cure spells more times than I can currently AND with a substantially large MP refresh by default), but they slashed Lucid Dreaming from 80 to 50 potency and eliminated every external refresh skill.

    Let's be honest here, it's not just about the skills we've lost. We lost a lot.
    How are you running out of MP as a White Mage in anything, current or lower leveled? I'm really curious how you're managing this.

    My MP doesn't dip below 20%, even when I'm deliberately overusing it. Between Lucid, Assize, and Thin Air you shouldn't run into too many issues at all.

    SCH and AST on the other hand might be running into MP issues. I really do not know for sure on them.
    (2)

  4. #14
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lemuria View Post
    but they slashed Lucid Dreaming from 80 to 50 potency and eliminated every external refresh skill.
    The potency might have decreased but so did the cooldown, 120s to 60secs now means you'll be recovering MP much more often. Not sure on the Piety values yet, but once we know exactly a good number then that could also benefit healer recovery as well.
    (1)

  5. #15
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I'll return to my previous comparison from another thread. If they did to a tank, like PLD what they did to healers then this is what their tool kit would look like:

    - Keep all of the defensive cooldowns, as a tank's main job is to defend. Keep tank stance because their job is also to keep emnity
    - Keep Fast Blade (Based on using Ruin/Stone/Malefic tiers)
    - Keep Total Eclipse (Based on using Art of War/Holy/Gravity)
    - Keep Goring Blade (Based on using Bio/Aero/Combust tiers)
    - Keep 1 other DPS ability, either Circle of Scorn or Riot Blade (based on Ruin II/Assize/Earthly Star)
    - Remove everything else

    In theory, you don't need anything more on a Paladin for them to fulfill their role, but it'd be boring to play like that.

    Funnily back in 2.0 Paladin was pretty bare bones in how it played and was not that far from this, though they still got more. And people said they found Paladin boring (until very late levels). SE has changed that and made it a much more interesting job to play. Then in Stormblood, they made it play really well. I have a PLD to 70 on an alt and love what they ended up doing.

    Astrologian, despite any issues people have with how the cards have changed, they still get something to do in their downtime. Though I don't know how AST mains feel about how it is to play.

    Scholar and White Mage on the other hand don't. For Scholar it was quite a sudden change, White Mages have been complaining about their job changes for ages, it has been more gradual. In 2.0 the Scholar & White Mage relationship worked really well, the jobs were fun to play with the content we had and were well balanced IMO, as a SCH I actually prefer how SCH played back then (I'd have liked an evolution on the elements I enjoyed). However, it doesn't feel that the jobs have evolved well from there. Scholar kinda avoided some of these issues in the sense they were OP and had a little more do with the downtime.

    I think if they gave the healers more to do in their downtime, I think people would be complaining less. Whilst personally I'd have liked Scholar to be a good evolution of how I played it in 2.0, even without that, I don't want it to be boring.

    If they don't want us to DPS too much, then give us something else. Scholars could debuff, that'd help with damage mitigation (SCH 2.0 did this, but integrated into their DPS moves, the debuffs weren't great, but better versions could be reimplemented). White Mage could get a mix of buffs & debuffs, because there's ones they could make fit. Maybe their own versions of job mechanics like AST has with cards, BRD has with songs and DNC with dances. After all, healers provide support.

    Even if come level 80 the content hits us in the face and eliminates healer downtime (which I highly doubt will) then there's a whole plethora of content out there where they still have healer downtime.
    (13)

  6. #16
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    I haven't had any issues with WHM yet. I don't get what the complaints are about in terms of healer dps. It's always been using the same few skills over and over. People just like to complain about things.
    (4)

  7. #17
    Player
    Alathon's Avatar
    Join Date
    Apr 2019
    Posts
    24
    Character
    Alathon Amroth
    World
    Malboro
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Adeacia View Post
    I haven't had any issues with WHM yet. I don't get what the complaints are about in terms of healer dps. It's always been using the same few skills over and over. People just like to complain about things.
    There's no need to lie. You know full well that Scholar did not have a simple DPS kit before this expansion.
    (17)

  8. #18
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alathon View Post
    There's no need to lie. You know full well that Scholar did not have a simple DPS kit before this expansion.
    Last time I played SCH I did a leveling roulette and got a high level dungeon when I didn't even know how to play SCH since I leveled SMN instead and decided to try SCH for the heck of it. Had no idea what I was doing but caught on really fast due to being a WHM main. I really didn't do much for dps since there wasn't much there which is why it was so easy for me to pick up. When people claim that pressing 1 2 3 is SO much different than pressing 1 1 1 to do the exact same thing, I know not to listen to certain complaints.
    (3)

  9. #19
    Player
    Sovasin's Avatar
    Join Date
    Sep 2016
    Posts
    31
    Character
    Sovasin Kair
    World
    Aegis
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Adeacia View Post
    Last time I played SCH I did a leveling roulette and got a high level dungeon when I didn't even know how to play SCH since I leveled SMN instead and decided to try SCH for the heck of it. Had no idea what I was doing but caught on really fast due to being a WHM main. I really didn't do much for dps since there wasn't much there which is why it was so easy for me to pick up. When people claim that pressing 1 2 3 is SO much different than pressing 1 1 1 to do the exact same thing, I know not to listen to certain complaints.
    Let me put it this way - do you think SE should consolidate all combos for DPS and tanks into one button, just like in PVP? Instead of having multiple buttons that you press in the same order every time. Consolidate DRG's rotation into one or two buttons that you can press to activate each step of the combo.

    Well Yoshi has been asked this question before, and he has said no. Which means that even he thinks that pressing 123 is more complicated than pressing 111.
    (9)
    Last edited by Sovasin; 06-30-2019 at 03:52 PM.

  10. #20
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    It’s weaving more than one spell between heals then spamming one or two once the DoT’s are up. It’s doing this whilst mechanics are happening, just repeating the same single spell over and over is less interesting than a handful.

    But in fairness I am for more complexity with SCH, so maybe don’t just make it a simple DPS rotation.

    But really isn’t all video gaming is? Just pressing a sequence of buttons?
    (3)

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