Scholar isn't a DPS. It isn't supposed to have power.I'm a Scholar and I feel they took away most of the power, we lost Miasma again along with many other skills, there's no Bane or Shadow Flare, I hate the condition imposed to the use of Aetherflow, I really feel the dev team just crippled us once again.
I hope they fix it soon because right now it's not fun being Scholar, it became so simple!...
Tell that to monsters, Tank, DPS or Healer, all must fight and being so weak is not nice.
I don't see why Healers must have the crappiest DPS, I believe we should be as powerful as any DPS, current power balance is broken and needs to be fixed!...
We should never parse more than 20% of the top DPS' parse in the party. Because we should be tying for top HPS with our co-healer in 8 mans. We should always be topping it in 4-man content.
Our DPS is there for when things are going smoothly and we have properly mitigated incoming damage to a standstill. Situations where regen and the occasional Solace patches off an ally, and we don't need to Cure/C2 or Med1/Med2 for any reason. We can push phases, but we should never be fighting for Top 5 on the parse.
"Powerful"? WHM only had two direct damage abilities and the animations have always felt as such. Welcome to WHM town, where you don't mistakenly think you're a DPS that has a partial healing kit.
Ninjas assassinate feels weird now. I don't know why I need to use dream within a dream so I use it now instead of how it was. I don't know what the logic was behind that.
I don't see why DPS must have the crappiest HPS, I believe we should be as potent as any Healer ... see how silly that sounds. You choose to play a healer. Healers are not DPS and should not be required to do so.
Well what helped set Healers in this game apart from healers in other MMOs was that we had to balance DPS and Healing. Where other MMOs had healers just be heal bots that barely did any damage of their own and thus were dependent on having friends to help them.
And the HPS of bloodlust using melee DPS in AoE situations is not bad. I have had plenty of times where a healer wasted a GCD heal on me when I took an AoE hit from the mobs in the pack and lost 25% of my HP, only to instantly get that back on my next AoE attack because of bloodlust. Then the heal from the healer hits on my full HP bar... SAM really does have a good toolset for maintaining itself to reduce healer needs.
Depends on your definition of healer: there's a wide range between "Turret healer who has to constantly spam heals to keep the group alive" and "Healer who has heals, support spells and damage in his toolkit, and uses them according to each situation".
FF14 is currently diverging on the former of the two, and it's quite boring.
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