That's actually a really good analogy:
- Removal of abilities to lessen the impact of people not being able to hit them in the correct sequence/being overwhelmed when having "too many" buttons/not wanting to think when playing
- As a result a lowered skill ceiling so everyone can feel proud getting results by having fewer buttons to hit/less decision to make
Though I would phrase the analogy more sharply:
It's like SQ saw someone being unable to ride their bike/unable to ride it for a prolonged period of time, and instead of giving him additional training so he can join his buddies on long bike rides, now everyone has to use training bikes so those few and future new riders won't feel "left behind".
		
		
			
			
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