Healers are their own class of MP management. They can't just spam heals, they will run out of MP very quickly.
MP management is what their whole job philosophy is based around.
Healers are their own class of MP management. They can't just spam heals, they will run out of MP very quickly.
MP management is what their whole job philosophy is based around.
We were talking about AoE spells which require a resource to prevent AoE-spamming, correct?
Holy is no healing spell, it does damage, and unlike TP classes hasn't got his cost removed.
Why not?
Because it's not the same.
It's a healer using DPS spells. That's their whole MP management shtick.
Healers: Manages MP by balancing DPS vs healing, their role vs bonus damage.
RDM and SMN: No MP issues unless they raise, stepping outside of their role.
DRK and BLM: MP management integral to job mechanics.
Physical DPS are the only ones who were arbitrarily gimped for doing their core job role too much.
Hmm: indeed, healers have to manage MP between dps and healing, but the same applied to TP classes before, namely managing TP between AoE and single-target.Because it's not the same.
It's a healer using DPS spells. That's their whole MP management shtick.
Healers: Manages MP by balancing DPS vs healing, their role vs bonus damage.
RDM and SMN: No MP issues unless they raise, stepping outside of their role.
DRK and BLM: MP management integral to job mechanics.
Physical DPS are the only ones who were arbitrarily gimped for doing their core job role too much.
You did acknowledge the duality of healer also being dps, but now you claim TP classes were gimped before due to AoE TP costs, but you don't apply that reasoning to healer wanting to AoE dps, because they're still gimped by the MP cost.
As i like to say, the only reason TP existed in the first place was because it was in 1.0. It was one of the staples of 1.0 so they kept it, but they never really realised WHY it was a staple- the reason it was such a big part of 1.0 was because it needed to be BUILT UP to use more powerful weaponskills. Having it maxed out completely contradicted the reason for its existence.
However, they soon realised how unnecessary it is, and especially thanks to the job gauges giving most classes something else to have to manage. The job gauges took the place that TP was meant to have, and slightly more along the lines of 1.0's style of resource management, especially looking towards certain classes. Like White Mage. Its bar builds up and that's the only way you can use certain skills. Not many are locked behind it, but... still.
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