I'm in the wait and see as a dungeon and open world mobs don't give a good look at how the healers will work with each other or in Savage or Extreme trials. I do get the gutting of Sch as they have been trying each expansion to seperate it from Smn. I however do think it was a bit much. I also don't like the fact they seem to be moving more and more away from dots we saw it this expansion and they seem to continue that thought. At least when it comes to heals.
I also have doubts that they'll have made it so that there'll be more focus on actually healing vs, just standing around and lookin pretty, I mean dpsing. I don't enjoy the path they've put whm on as it's more of the oh hey we didn't give you any utility so have fun again seeing a huge attack coming in and saying hope you guys enjoy my medica II. Versus when we had Stoneskin II and it was the only thing that stacked with sch n ast shields. It sucks that whm's only shield is a single not spreadable target and I haven't looked to see when we get it going into SHB, but I doubt it'll be able to be used in anything lower than 70.
Ya know if healers do boycott and cause a bigger demand, then maybe Yoshi P will reconsider his recent answer on healer mounts. Just sayin. Also not sure why people are waiting for ex/savage for final verdict. These fights will of course be demanding- well savage will be. Ex fights are brain dead easy and I doubt that'll change. What I am saying is I shouldn't feel the grim reaper over shoulder to reap my soul because healing became deadly boring in everyday stuff.
However, if the new healing skills we will have makes savage way easier, then I'll be tossing all three of my job stones into the abyss where they would then belong. Like I just keep thinking to myself did sch really needed all that raw healing. Dps aside, why create a monster version of current whm with raid utility? Paraphrasing, of course. I know all you top tier, cream of the crop healers will pick apart my analysis.
Trusts are the fail safe system SE implemented for when queues take too long. If there's ever a queue longer than 15 min you should be doing a Trust because that's the time it would have taken for your queue to pop and finish the dungeon.Ya know if healers do boycott and cause a bigger demand, then maybe Yoshi P will reconsider his recent answer on healer mounts. Just sayin. Also not sure why people are waiting for ex/savage for final verdict. These fights will of course be demanding- well savage will be. Ex fights are brain dead easy and I doubt that'll change. What I am saying is I shouldn't feel the grim reaper over shoulder to reap my soul because healing became deadly boring in everyday stuff.
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Right now they will only work for ShB content, but it's just a matter of time before they roll it out for the entire game.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I'm in the AST main and thus saddened by the card mechanics camp. I'm probably going to go DNC because that looks fun, or NIN because I enjoy mudras. Lots of mudras.
Speaking of mudras - I kind of wish they'd moved the card mechanics into the seals, rather than just giving seals flat damage. Sun+Moon+Moon = 6% Skill/Spell speed. Moon+moon+moon = MP/TP regen. So on and so forth. Then the randomness is still in play, and we get a bonus of trying to pre-plan which will be necessary. ( Just leave the +% damage buff off the table and voila. ) The utilities will feel more impactful because they can't be used all the time, and it will require some foresight.
Whm - more or less the same with more instant heals and dps tied to blood lily every 90 seconds
Sch - shield healing and ogcd heals remain largely same (indom nerf made me sad) and they gave fairy more raid heals/shield which will be good for raids but dps wise it is gutted. Has much fewer buttons to press which makes me sad as i liked that difference for sch.
AST - gains some interesting new abilities that play with the sect system but dps abilities overall nerfed and card system has been turned into a slot machine type scenario with the different seals and divination. Overall made me sad![]()
The fairy was nerfed too. Embrace is now 150 instead of 250. But maybe its 150 based on our numbers not hers, maybe. Dissipation still sucks, and the Ruin 2 buff while "nice" is pointless. Also why not just upgrade Ruin 2 to something else, if you wanted to separate SMN and SCH more, I mean you upgraded Bio 2.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
Don't they only work for the MSQ dungeons though, so no trials or optional dungeons? No way they will work for the roulettes either.Trusts are the fail safe system SE implemented for when queues take too long. If there's ever a queue longer than 15 min you should be doing a Trust because that's the time it would have taken for your queue to pop and finish the dungeon.
Right now they will only work for ShB content, but it's just a matter of time before they roll it out for the entire game.
My main concerns are with MP management. Let's start with the obvious, they've nerfed the heck out of MP recovery skills. Lucid Dreaming now reduced to 50 potency (almost half), and they tried to make up for this by halving the recast. Unfortunately, doubling the time it takes to get comparatively the same amount of MP is not a good thing. Assize is now reduced to giving a flat 500mp. That's basically a single Cure I spell. Assize previously was 10%, and with piety increasing Max MP this could be easily enough for a Cure II or more. There's no refresh on Bard anymore, there's no Ewer from Astrologian, there's no Mana Shift from mages. If we're out of MP, we're out of luck.
Piety now increases MP regeneration, but only time will tell if it's enough to make up for the loss of MP regen from other sources. If we're trying to DPS and heal at the same time, we may find ourselves running out of MP very quickly. I have a creeping feeling that this was intentional, to force us to heal more by limiting our MP resources so we have to divide it between DPS and healing more carefully. I guess we'll find out when it goes live.
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