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  1. #521
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nezia View Post
    Welp, at first I was pretty "Meh, nothing really new..." when they announced the RDM changes, but now I see that it's pretty possible that Reprise ends up adding some very needed depth in the gameplay. Sure, I doubt it'll be rocket science but I guess it's nice to have some complexity added to the class, even if minor.
    I wouldn't necessarily say Reprise adds complexity per se, since you still ideally wouldn't end up in a position to use it and it doesn't alter the base gameplay loop, but it does give another tool to protect us from bad luck streaks (or as the case may be, "too much good luck" streaks) that we already face which put us in danger of overcapping or wasting procs, which is certainly appreciated.
    (0)
    Last edited by Archwizard; 06-25-2019 at 01:26 AM.

  2. #522
    Player
    Scryar's Avatar
    Join Date
    Jun 2017
    Posts
    76
    Character
    Ares Cassis
    World
    Omega
    Main Class
    Black Mage Lv 80
    According to the Patchnotes the potency of enchanted reprise has been nerfed to 220. So 2 of our 3 new 70-80 skills are now skills you don't want to use and will almost never use. I really tried to stay positive despite the underwhelming changes and enchanted reprise was a light of hope with it's optimization possibilities but now it's just a skill bloating our hotbar that you will just use if you are absolutely forced to do so. Rdm got really screwed with the expansion.
    (3)
    Last edited by Scryar; 06-27-2019 at 08:22 PM.

  3. #523
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Scryar View Post
    According to the Patchnotes the potency of enchanted reprise has been nerfed to 220. So 2 of our 3 new 70-80 skills are now skills you don't want to use and will almost never use. I really tried to stay positive despite the underwhelming changes and enchanted reprise was a light of home with it's optimization possibilities but now it's just a skill bloating our hotbar that you will just use if you are absolutely forced to do so. Rdm got really screwed with the expansion.
    Basically me right now.

    (2)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  4. #524
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Well... it's still more powerful as a GCD than Riposte and more cost-effective than any individual melee skill. It may still be our go-to for dumping excess Mana.

    80 potency's a hefty hit though, and with it being weaker than the Verquicks you'd be using it for... oof.
    (0)

  5. #525
    Player
    Taim_Meich's Avatar
    Join Date
    Jan 2014
    Posts
    9
    Character
    Frejan Schultz
    World
    Ragnarok
    Main Class
    Red Mage Lv 73
    Quote Originally Posted by Archwizard View Post
    Well... it's still more powerful as a GCD than Riposte and more cost-effective than any individual melee skill. It may still be our go-to for dumping excess Mana.

    80 potency's a hefty hit though, and with it being weaker than the Verquicks you'd be using it for... oof.
    The thing is, you don't evaluate the melee combo skills in isolation. You evaluate the entire combo, and with that into account, enchanted riposte is less potency per GCD and less potency per mana. And at 300, it still was, but it was compensated with the added flexibility in adjusting excess mana to fit the melee combo in buff windows or in situations where we couldn't go into melee range for a while. Now, overcapping mana will be more efficient than using Enchanted Riposte to dump some.

    So we end up having VerScathe.
    (1)

  6. #526
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Taim_Meich View Post
    The thing is, you don't evaluate the melee combo skills in isolation. You evaluate the entire combo,
    ... Except that this evaluation simply assumes that the use of Reprise comes at the cost of a melee combo.

    The value of any skill in the melee combo tree relies entirely on the time and cost of executing the skills that precede it. The value of a Verfinisher isn't split up amongst the melee skills; its value is exactly 0 if you don't spend 80/80 Mana and at least 3 melee GCDs setting it up.

    One Riposte contains the cost of three Reprises, and the value of less than one. Riposte and Zwerchau contains five Reprises, and the value of less than three. You don't evaluate Reprise against the full melee combo (and consequent Verfinishers) until you actually get to the point where you are giving up the full melee combo, and at the point where you're casting up to Zwerchau (55/55) "just to dump Mana" you weren't in a situation where Reprise was applicable anyway, because that situation doesn't exist -- by that point you'd continue building up to Redoublement before comboing. Likewise, there's virtually no situation of Reprise-dumping where you'd use it more than twice anyway without already having taken a loss.

    If I just want to dump 10/10 Mana before I Manafication or spend a Verquick proc, Reprise is there.
    (0)
    Last edited by Archwizard; 06-28-2019 at 09:49 AM.

  7. #527
    Player
    Turing's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Yue Rose
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Archwizard View Post
    If I just want to dump 10/10 Mana before I Manafication or spend a Verquick proc, Reprise is there.
    Problem is, in all but the most edge of cases, using a Reprise for this purpose will waste more potency than it will gain. Riposte is stronger than Reprise by virtue of its recast, and Reprise is weaker than your GCDs on account of its potency.
    (1)

  8. #528
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Turing View Post
    Problem is, in all but the most edge of cases, using a Reprise for this purpose will waste more potency than it will gain. Riposte is stronger than Reprise by virtue of its recast, and Reprise is weaker than your GCDs on account of its potency.
    It seems to me that it goes like this. Wanna delay your Melee combo?

    5 seconds: Overcap your Mana. Do Not Reprise.
    10 seconds: Moulinet
    15 seconds: Riposte

    Its silly that a skill that is basically a mana dump, can't function as a positive mana dump, and is instead a mobility tool to only be used after Displace/Corps/Dualcast/Swiftcast has been exhausted.

    Quote Originally Posted by Archwizard View Post
    If I just want to dump 10/10 Mana before I Manafication or spend a Verquick proc, Reprise is there.
    When looking at opportunity cost for DPS, you look at what the classes filler spell is. In the case of RDM the filler spell is the combination of Jolt II into VA/VT or VS/VF into VA/VT.

    So the average PPS for JII -> VA/VT is: (250 + 310) / 5 = 112.

    and the average PPS for JII -> VA/VT is: (270 + 310) / 5 = 116.

    Note that these casts do not even include how much the B/W mana are worth.

    The PPS of Reprise is: 220/2.2 = 100.

    Reprise has less potency than even your filler spell, which means it is in all cases a DPS loss, except when you need ABSOLUTE mobility, beyond the tools described. This will also be exagerated by the the lower natural recast from any SpS, since all weapon skills are not affected. An extreme example as well is that Reprise does the same PPS as Spamming Jolt II if not less from SpS and even less when you consider B/W mana gain. Its that low. Jolt II spam is a better option. [250/2.5 = 100PPS]

    This does not even count the 45-80+ potency from the B/W mana. At 300 potency it was in much better shape. A loss still, but not like this.

    Using it to dump your gauge before Manafiction to guarantee a proc, by preventing overcap from 50 50 won't be worth it. Youll lose 20 DPS + 3 B/W mana potency (about 40 at max) compared to the 70-110 potency loss from reprise [12*2.2 + 45-80 B/W man].
    (2)
    Last edited by Zyneste; 06-28-2019 at 11:05 AM.

  9. #529
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    Its silly that a skill that is basically a mana dump, can't function as a positive mana dump, and is instead a mobility tool to only be used after Displace/Corps/Dualcast/Swiftcast has been exhausted.
    Alright, since I have been presented with numbers I will concede the point.

    Out of curiosity though, what's our breakpoint here? At what minimum potency would it be a positive gain to spend 10/10 Mana instead of overcapping?
    (0)

  10. #530
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Archwizard View Post
    Alright, since I have been presented with numbers I will concede the point.

    Out of curiosity though, what's our breakpoint here? At what minimum potency would it be a positive gain to spend 10/10 Mana instead of overcapping?
    I would say that would be [JII -> VA/T] + the value of 1 B/W mana. Not adjusting for SPS. [[560/5] * 2.2] + 7~9 = 246 + 7~9 = 252-254 is the minimum. Brain is getting foggy though. Need to nap before SHB.
    (2)
    Last edited by Zyneste; 06-28-2019 at 11:36 AM.

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