Can you expand on that? Is the 260 potency floor valuable in only select situations, and the 460 ceiling valuable in all situations, and the potencies in between being different amounts of usable situations?The answer may surprise you! In fact, as things are and assuming a 2.45 GCD (what we'll have in AF4), Reprise could be as low as 260, as high as 430. At those points and anywhere inbetween, it is valuable to use (stronger than casting) while being a loss compared to the melee combo (gains less damage per mana point over the same period). There are other ways they could buff Reprise, of course, such as decreasing its cost or increasing its speed, but in terms of potency there is actually quite a wide range.

260 is probably 270 from stone on a 2.45 sec GCD. 310 from Aero on a 2.45 sec GCD totaling 110 + 126 = 236. 236/2 = 118. Adjusted for 2.2 recast is 260. This low doesn't account for the actual mana spent and is the same DPS wise as overcapping your mana, but allowing mobility.
Zyneste just about has the right of it. Making a few small assumptions that I won't go into here, we're comparing an base casting PPS of 116.33 to whatever Reprise can put out. Multiply this by the 2.2s recast and you see that Reprise needs to have more than ~256 potency to be worth considering outside of edge cases involving movement. I rounded up to 260. From more math I don't want to burden this post with, we also can evaluate a potency per mana (PPM) based on the melee combo's value, and we can get the same for Reprise. Reprise does not wind up being stronger than the melee combo, in terms of mana value, until you go over about 430 potency. It may look very powerful, but there is a great deal of value in the combo finishers that make the melee combo far stronger than the Enchanted weaponskills alone.
In any cases in that range, using Reprise would still be a loss if you did it without care or thought - but it would also have a lot of value when you do use it carefully, primarily by spending mana you otherwise will waste instead.
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