Quote Originally Posted by Gallus View Post
It's not so much that but rather that some skills or spells can be so situational that their usage ends up being extremely deceiving. I don't know why but for some reason SE loves to do this occasionally. Things like Dissipation or Tornado Kick are a good example. Yes... you could find them some use, but they felt like they were going so hard against the flow or your own job that it almost hurt to even bind them. Something similiar happens with repraise.
Let me give you an example, you know boss is about to go immune and use repraise before it leaves. Boss comes back, you start DPSing it, you get to 80 80, cast Verflare/Verholy but bang...your group pushed the DPS so hard they forced another downtime before you could land that scorch and the add phase starts. You've just traded a repraise for a Scorch and trolled yourself a good bunch of mana, and you had absolutely no control over the fact this could happen.
The thing is, your example doesn't make any sense. If I weren't capped on mana, I wouldn't reprise the boss before it left. I would only reprise if a) I would cap mana before having manafication ready, b) HEAVY movement situations or c) Fight is about to end (fight, not phase) and I know I won't be able to get to 80|80 before it. But I can't think of a reason to delay my melee combo by using Reprise if I know the boss is going to combe back.

And I'm talking about old, 300 potency Reprise, 220 potency Reprise is only usable in case b)