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Thread: Feelings on RDM

  1. #11
    Player
    LeoLupinos's Avatar
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    Leo Lupinos
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    Behemoth
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    Dark Knight Lv 90
    I think I discovered a error into the low level AoE rotation. Veraero II and Verthunder both deals 120 damage and recovers 7 gauge, but Scatter takes 5s to cast and delas the same 120 and recovers 3/3 gauge, effecctivelly less than 7 from the new ones. This is wrong.
    (1)

  2. #12
    Player
    Gallus's Avatar
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    Character
    Crimson Bloodrose
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    Phantom
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    Summoner Lv 100
    Reprise is useless with the potency they've given to it, and to be honest, it can stay useless for what I care as I did not like this skill from the very beginning, it sort of defeats the purpose of RDM's rotation, what you want to do always with the RDM is get to 80 80 in your respective black and white mana department and unleash your real burst, which comes from the 3 melee skills and verholy/verflare. Now the whole thing gets even more drastic if you add scorch into the equation, which adds up 700 potency more. Buffing Reprise and making it actually "viable" could bait bad players into delaying this massive burst or even skipping it in certain phases. It reminds me of Tornado Kick and monk.
    (0)
    Last edited by Gallus; 06-28-2019 at 05:06 AM.

  3. #13
    Player
    Gallus's Avatar
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    Crimson Bloodrose
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    Phantom
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    Summoner Lv 100
    Quote Originally Posted by LeoLupinos View Post
    I think I discovered a error into the low level AoE rotation. Veraero II and Verthunder both deals 120 damage and recovers 7 gauge, but Scatter takes 5s to cast and delas the same 120 and recovers 3/3 gauge, effecctivelly less than 7 from the new ones. This is wrong.
    Nothing wrong about it. Scatter upgrades into impact at level 66, check RDM traits. Your RDM rotation will be Verthunder II/Veraero II + Dualcasted Impact.
    And regarding RDM's aoe rotation, it's looking really good in the potency department.
    (0)

  4. #14
    Player
    Razmen's Avatar
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    Character
    Raz Wolf
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    Balmung
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    Red Mage Lv 70
    Quote Originally Posted by LeoLupinos View Post
    I think I discovered a error into the low level AoE rotation. Veraero II and Verthunder both deals 120 damage and recovers 7 gauge, but Scatter takes 5s to cast and delas the same 120 and recovers 3/3 gauge, effecctivelly less than 7 from the new ones. This is wrong.
    Veraero/Verthunder II only have 120 potency when level 78+ from Enhanced Contre Sixte Trait. The Job Guide only lists the final potency with all the traits instead of when at specific levels.
    (0)

  5. #15
    Player
    Zyneste's Avatar
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    Zyneste Azurox
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    Gilgamesh
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    White Mage Lv 80
    Quote Originally Posted by LeoLupinos View Post
    I think I discovered a error into the low level AoE rotation. Veraero II and Verthunder both deals 120 damage and recovers 7 gauge, but Scatter takes 5s to cast and delas the same 120 and recovers 3/3 gauge, effecctivelly less than 7 from the new ones. This is wrong.
    Quote Originally Posted by Gallus View Post
    Nothing wrong about it. Scatter upgrades into impact at level 66, check RDM traits. Your RDM rotation will be Verthunder II/Veraero II + Dualcasted Impact.
    And regarding RDM's aoe rotation, it's looking really good in the potency department.

    A friend pointed it out on Discord. I thought it was traited, but I couldn't find the trait.





    So it'll work out. We don't get 120 VII until level 78.
    (0)

  6. #16
    Player
    Turing's Avatar
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    Jun 2019
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    Character
    Yue Rose
    World
    Excalibur
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    Red Mage Lv 80
    Quote Originally Posted by Gallus View Post
    Buffing Reprise and making it actually "viable" could bait bad players into delaying this massive burst or even skipping it in certain phases. It reminds me of Tornado Kick and monk.
    I don't think it is reasonable to base decisions on what "bad players" will do, as bad players may do all kinds of non-optimal things. They may simple hardcast verthunder repeatedly because they like it, or cast nothing but Jolt. I'd much rather Reprise be in a situation like Tornado Kick, where finding and learning the right way to use it is a serious boon to your overall performance (though TK is an extreme example, I'd like to see Reprise as a moderate optimization, not the one true rotation). This gives us the depth that players can explore to improve -- it gives us something to aspire to doing, rather than being satisfied that we simply cast our GCDs as often as possible.
    (4)
    Last edited by Turing; 06-28-2019 at 05:39 AM.

  7. #17
    Player
    Gallus's Avatar
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    Crimson Bloodrose
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    Phantom
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    Summoner Lv 100
    Quote Originally Posted by Zyneste View Post
    A friend pointed it out on Discord. I thought it was traited, but I couldn't find the trait.





    So it'll work out. We don't get 120 VII until level 78.
    Scatter mastery. Upgrades Scatter to Impact. Level 66.
    (0)

  8. #18
    Player
    LeoLupinos's Avatar
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    Leo Lupinos
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    Behemoth
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    Dark Knight Lv 90
    Quote Originally Posted by Zyneste View Post
    A friend pointed it out on Discord. I thought it was traited, but I couldn't find the trait.





    So it'll work out. We don't get 120 VII until level 78.
    Thanks! That clarifies o/
    (0)

  9. #19
    Player
    Zyneste's Avatar
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    Character
    Zyneste Azurox
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    Gilgamesh
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    White Mage Lv 80
    Quote Originally Posted by Gallus View Post
    Scatter mastery. Upgrades Scatter to Impact. Level 66.
    LeoLupus was confused why we would have a 120 potency VAII/VTII with a 120 potency scatter, until we got our impact upgrade.

    Thats where the confusion was. It had nothing to do with impact. VAII/VTII don't get upgraded to 120 until level 78.
    (0)

  10. #20
    Player
    Gallus's Avatar
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    Crimson Bloodrose
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    Phantom
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    Summoner Lv 100
    Quote Originally Posted by Turing View Post
    I don't think it is reasonable to base decisions on what "bad players" will do
    It's not so much that but rather that some skills or spells can be so situational that their usage ends up being extremely deceiving. I don't know why but for some reason SE loves to do this occasionally. Things like Dissipation or Tornado Kick are a good example. Yes... you could find them some use, but they felt like they were going so hard against the flow or your own job that it almost hurt to even bind them. Something similiar happens with repraise.
    Let me give you an example, you know boss is about to go immune and use repraise before it leaves. Boss comes back, you start DPSing it, you get to 80 80, cast Verflare/Verholy but bang...your group pushed the DPS so hard they forced another downtime before you could land that scorch and the add phase starts. You've just traded a repraise for a Scorch and trolled yourself a good bunch of mana, and you had absolutely no control over the fact this could happen.
    (0)
    Last edited by Gallus; 06-28-2019 at 05:55 AM.

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