Quote Originally Posted by Skies View Post
I have to disagree with your definition of a boss battle. I personally enjoy boss battles that are quicker, brutal and have everyone running around like headless tarus in a panic because oh god everything is exploding we're going to die aaaaaaa~

A boss fight is determine by it's difficulty and, on an emotional level, how much the player panics and feels like the foe before him is massive. Wether the fight takes 10 minutes or 60 matters little. Specially, I feel like if you design a boss battle to be a long drawn out fight it's actually worse since the boss won't be capable of throwing terribly massive spike damage and absurdly crippling statuses (that is, if the fight is designed to be winnable at any rate).

Kirin used to take a while about an hour or more till level cap rise. if you didn't have shadows up, and kiting you'd be dead in one or 2 hits. His Astral flow after 50% was a one shotter to some classes.

He is actually one of the best monsters in my opinion. A long interesting fight, you couldn't just stand there. Had to stay on your toes and makes sure you have a kill party for the small version sky gods. He was only a 15 minute Trigger pop, just need the key items to pop him.

10 minute boss fights or anything less? What content will last under that, unless the items is extremely worth it, which this game does not have at the moment.