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  1. #11
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Anon View Post
    @AdvancedWind; I disagree TP users have constant dps the entire fight where as mage combos are only slightly stronger but have HUGE down times. try parsing a moogle fight; you're basically there for blizzara and sanguine rite.
    Uh. I hardly, if ever, use Blizzara on moogle. My MP is almost always spent on thunder combos for quick burst damage. In at least one fight (that, admitedly, had several screw ups), I've actually outparsed some of our archers.

    Thaumaturge is there (or at least, in my case that's how it goes) for the very high burst damage that can decimate a moogle in seconds, specially during the first half. In fact, having a thaumaturge in the group helps a lot to kill all the moogles in time for memento moogle. While I don't have any parser results on Ifrit, I can also say that even with all the waiting for MP, I sometimes have to stop casting due to HATE, not MP.

    Want a good tip? Try to keep Stone effect up before casting your combos, avoid using Thundaga without Parsimony. You will deal good damage and will be able to keep 1000-1500ish MP for use in a pinch.

    Just because we don't "outparse" archers doesn't mean THM damage isn't useful. Granted, better MP management wouldn't hurt, but it's not as bad as it seems.
    (10)
    Last edited by AdvancedWind; 01-03-2012 at 01:22 AM.

  2. #12
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    XI also had different tier spells. You could keep consistent DOT with lower tier spells like Blizzard2 etc.. while I appreciate the simplicity in the spell system in XIV, it takes the level of control out.

    in no way do i personally mind. I find THM fun as hell, and part of my enjoyment of the class is managing MP
    (2)

  3. #13
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Anon View Post
    Have you ever played a game that's not ffxi? the mages have nearly unlimited mp it keeps players from being bored. TP users get to spam combos it's not fair mages can't do the same. By what logic would they do a lot more? it should be about the same (still have down time where TP users do not) and if it's not the nearly the same it can be reduced but I guess you prefer archer only pts like now or lancer only pts like patch 1.20. Also unlimited mp is an exaggeration with the proposed fixed you'd still have huge down time, but it would come later than 3 combos as the game currently stands. (assuming your not using any other spells)
    Heres the thing, say SE releases AM again, one AM does 4k damage depending on weaknesses (higher than DDs) lets say its on a 10 second recast and a 5 second cast thats 4k damage every 15 seconds, then you bring into the equation that THM/BLM will likely get Fire, Ice and Thunder based AM if they did this, so the can use say Freeze on a mob thats weak against ice for 4k damage, the Flare on it for say 2k and Blitz (thunder based, cant remember the old name) for 3k, that is 9k damage in 15s and the first spell is ready for use.

    This brings huge spams into the equation of constantly spamming these spells with no conciquence excpet hate, which the THM/BLM will blame on the tank, with this THM will hugely out parse DDs all the time.

    What you seem to forget is yes now DDs out parse THM but there are alot of changes to come and SE are focusing on 2.0 and the relaunch if you dont like playing a game that is always changing wait till 2.0.

    And unlimited MP is not an exagertation, if they add your proposed fixes people will still complain they run out of MP until it becomes unlimited, FFXI now has unlimited MP and there is no skill involved you just spam your highest damage spells, I have seen unlimited MP before and I hate it.

    @ApplePie All SCH got for MP was Sublimation and Parsimony, Sublimation was useless solo because of how much damage can be done, you get one bad hit and hardly any MP back, so if you were solo Parsimony was the only option, in a party or event nuking you have 5 stratagems, on dark arts you can use them all before stratagems recast it up soley on parsimonys and you still run out of MP nuking hard.

    And as I said above for now THM does less damage than melee however come 2.0 and possible new spells that could all change and if they add the unlimited MP this thread will likely come and if high damage spells are reintroduced it will wreak any balance.

    Mages should require skill to play and if this thread goes too far they will not, just end up with us having unlimited MP spamming high damage spells, complaining that all tanks suck because they cant keep hate off us, because everyone has THM/BLM lvled because there easy to play (cept the hate problems).

    Finally BLM will probably have alot more INT, MP and MATT than THM if you know different when nothing has been said then please enlighten me, Jobs are focused on party based content so they should have stats to allow combos because they are focused on party based tactics.
    (7)

  4. #14
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Anon View Post
    next time read the post and not just the title?
    Yeah, you said "before I can no longer post..."
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  5. #15
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Anon View Post
    Have you ever played a game that's not ffxi? the mages have nearly unlimited mp
    I almost toom you seriously up untill I read this. You either simply spoke out of just plain ignorance, or just plain don't know much about other MMOs yourself.

    this ability

    BLM Abl. 1 Switches current HP and MP values



    Combines with cure would be suffencient on its own in my opinion

    But then there will also be this

    BRD Abl. 1 Increases the maximum HP and certain magic effects of all party members within range, which will raise your HP for mor MP when BLM 1. arrives. Also raising certain magic damage types, thus raising your DPS as a whole and giving the MP you do have, more value.

    Then there will be this

    BRD Mag. 1 Gradually restores the MP of all party members within range

    That should solve the rest of the issue.

    What I don't understand is why you care.

    Quote Originally Posted by Anon View Post
    Hello before I can no longer post I'd like to talk about fixing my favorite class thaumaturge. Currently MP is huge problem or rather the lack of MP management tools.
    Appears clear you do not plan on being around to play it in the future anyway.
    (5)

  6. #16
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    You guys are doing it wrong.

    Moogle fight last night.
    (9)

  7. #17
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vexerus View Post
    You guys are doing it wrong.

    Moogle fight last night.

    No no no no NOOOOOOOOO!!!! Don't introduce empirical evidence into FFXIV threads!!!! (Heads explode for some reason - or so I'm told; and because that sounds good to me I'm going to believe it regardless of having any factual evidence to support such claim. Feelings > Facts here bawski~)
    (8)

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Having a "Stance" that lowers your emnity, damage, and MP used would be nice. I find my issue with THM "from what I've played in Ifrit fight"

    I pull far too much hate too quickly and need to rely on cross class abillities (Many I don't have lol) to keep my hate down. Althogh I rarely have MP issues with Ifrit I would expect if your nerfing you damage you nerf your actual spell cost (Maybe not a exact damage/spell cost ratio)

    I also agree that THM lack a (O-shi) button abillity with a long cooldown but extremly usefull during instanced fights, these issues may be downright solved with Jobs though.

    I find during Solo play my Thaumaturg is extremly overpowering to everything I come across, and that's what the classes are going to be for isn't it? For low-maning stuff where you can be more "Flexible" with cross class actions?
    (1)

  9. #19
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Vexerus View Post
    You guys are doing it wrong.

    Moogle fight last night.
    Inb4 "you didn't run with 4 archers and a THM to compare," inb4 "you took too long to kill", inb4 "someone somewhere is a noob" and Inb4 "that only happened once".
    (5)

  10. #20
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by AdvancedWind View Post
    Inb4 "you didn't run with 4 archers and a THM to compare," inb4 "you took too long to kill", inb4 "someone somewhere is a noob" and Inb4 "that only happened once".
    Think you had all the bases covered there lol
    (1)

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