The in game limiter is not just a limiter. I think I've read around that others believe it's also a vertical sync, potentially a triple buffer. I'm literally standing still in Rhalgr's @ 141-144 fps on my 165 hz monitor with no cap. I turn the cap to 1/1 at 165fps, what should you expect? If you thought 141-144 you're wrong. the frames immediately fall to 133-138. Let's try 1/2 @ 82 fps because I was getting over 100 fps, I should easily see 82 constantly. Nope, any where from 61 - 80 with just wild fluctuations up and down. So if they implement a 90fps max, I can just play at 60fps like the rest of you because that's what that setting will realistically do. It's broken and anyone who thinks otherwise needs a reality check. Just because it "works for you" doesn't mean it "works as intended".

While I only talked about frame rate above, there are huge stuttering issues that I didn't even touch on. Frame stutter is the REAL reason most of us are concerned, not "mah frames". Yea we're getting riled up before we can test it, but do we have any reason to believe that the engine is any different what so ever? It's likely the exact same frame rate limiter that we've had since 2.0, they're not going to magically change it now. But we'll see who's right in 2 days.