Is it worthwhile for a THM to set Wind as a secondary ability to aim for the type-advantage and bleed effect, mixing it up with Thunder?
Is it worthwhile for a THM to set Wind as a secondary ability to aim for the type-advantage and bleed effect, mixing it up with Thunder?
Sooo I just have to go as lancer and cast wind? That will get me speed run... kk I'll try it!
fire spells heal ifrit.
didnt try ice yet.
wind doesnt do any good dmg against ifrit.
earth does more dmg then wind against ifrit but not by too much.
lightning is great against ifrit. especialy thunder + thundra.
my thunder hits him for about 220 dmg. and thundra for 580 and there is so much i can improve gear wise.
Last edited by Saiph; 01-03-2012 at 07:46 PM. Reason: was to harsh and offensive
BTW, either they've changed the elemental wheel COMPLETELY, or they've changed mob elements. Amalj'aa, once Fire element and weak to wind, are now extremely weak to Earth and strong against Wind.
Also, have you even done Primal battles since last patch? You're referencing something about "dragon spots", when the OP asks for Ifrit specifically. I believe elemental strengths and weaknesses do not apply for Primal fights, in order to allow for at least some sort of balance. As a Conj nuking on Ifrit, my Stone and Aero did the same damage. If the old elemental wheel was still in effect (or any elemental wheel when it comes to Primals), Aero should definitely do more damage to Ifrit than Stone. But it doesn't.
NOTE: I haven't actually tried using Fire for Ifrit, but then again it is AoE, so there's be no reason to use it on single-targets at all. Not sure how much I can trust from forum posts about it healing him though, haven't really seen it for myself.
Last edited by Ricepudding; 01-03-2012 at 07:40 PM.
Welp just did it with lancer and casting wind ^.^ was pretty epic!~
No I have not tried with CNJ since THM is fast enough and I don't have a nuking set for CNJ. I will see if I got any nuking CNJs in LS so we can parser it out, but I don't see them being over THM in DMG totals since THM can nuke faster.
thunder combo since 2nd thunder skill is no cast time = no animation locks.
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