Sleeve Draw's the one thing that'll make things difficult for AST, as that window is the most reliant on your comp and will mess up their seal management if you want to use it as efficiently as possible. If you have a standard 2/1/1 Melee Ranged Caster DPS split it 'should' be easy to just burn through it ignoring all your other tools, but non-standard comps can lose a lot of time to redraws without good rng.