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  1. #31
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    6% of 6,000 is better than 3% of 9,000. In fact, 6% of 4,000 is only slightly less than 3% of 9,000.
    Sure. Except you're still balanced around that ~540 added tDPS over Card duration regardless, which you will not have without an appropriate card recipient. Having someone to put the card on =/= getting the full value out of your cards.

    EDIT: Nevermind, you literally can't get the 6% on a Tank or Healer anyways.
    (1)

  2. #32
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Sure. Except you're still balanced around that ~540 added tDPS over Card duration regardless, which you will not have without an appropriate card recipient. Having someone to put the card on =/= getting the full value out of your cards.

    EDIT: Nevermind, you literally can't get the 6% on a Tank or Healer anyways.
    I was told the tooltips vary between the languages, but we'll find out soon enough.
    (0)

  3. #33
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Yes, the implication is that tanks and healers will only get the 3%/4% buffs from the cards. Since the wording explicitly says “DPS” and not “player”.
    It looks like in the JP version of the cards's tooltip, healers and tanks are included. Im not sure, its something i read 1 or 2 weeks ago.
    (1)

  4. #34
    Player
    Writer's Avatar
    Join Date
    Apr 2015
    Posts
    57
    Character
    Zansei Kaujin
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Okay but they need to flip The Arrow and The Spear cards.
    (3)

  5. #35
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Unfortunately, there will still be RNG involved in getting your seals for Divination, and the cards still have a very thin layer of RNG involved. Not that it will be hard.

    I’m not a fan of braindead play where I don’t have to make decisions. They did this with BRD and AST, the two jobs I play most. :/
    You have six attempts to draw three different seals, that’s barely any RNG at all, it’s practically guaranteed.
    First card can be any of the three seals.
    Your second card has a 2/3 chance of being different, so two card draws should be all you need to get a different 2nd seal.
    Last is 1/3 chance of being a different seal, and you have three draws left to get it.

    That’s six card draws, and you have six draws between Divinations.
    Not even accounting for Redraws, of which you can have up to 8 between Divinations if you hold charges, or 6 if not.


    I don't think it'll be that braindead though.
    You still need to figure out where a card needs to go, and whether or not you need that seal or minor arcana it.
    Pretty much the same as deciding where Spear/Arrow go, and to minor arcana Bole. RR Spire/Ewer is replaced by Divination.
    You lose the utility of Ewer, but that's about it.
    (0)
    Last edited by Seraphor; 06-25-2019 at 05:21 PM.

  6. #36
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Seraphor View Post
    You have six attempts to draw three different seals, that’s barely any RNG at all, it’s practically guaranteed.
    First card can be any of the three seals.
    Your second card has a 2/3 chance of being different, so two card draws should be all you need to get a different 2nd seal.
    Last is 1/3 chance of being a different seal, and you have three draws left to get it.

    That’s six card draws, and you have six draws between Divinations.
    Not even accounting for Redraws, of which you can have up to 8 between Divinations if you hold charges, or 6 if not.


    I don't think it'll be that braindead though.
    You still need to figure out where a card needs to go, and whether or not you need that seal or minor arcana it.
    Pretty much the same as deciding where Spear/Arrow go, and to minor arcana Bole. RR Spire/Ewer is replaced by Divination.
    You lose the utility of Ewer, but that's about it.
    Sleeve Draw's the one thing that'll make things difficult for AST, as that window is the most reliant on your comp and will mess up their seal management if you want to use it as efficiently as possible. If you have a standard 2/1/1 Melee Ranged Caster DPS split it 'should' be easy to just burn through it ignoring all your other tools, but non-standard comps can lose a lot of time to redraws without good rng.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  7. #37
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Sleeve Draw's the one thing that'll make things difficult for AST, as that window is the most reliant on your comp and will mess up their seal management if you want to use it as efficiently as possible. If you have a standard 2/1/1 Melee Ranged Caster DPS split it 'should' be easy to just burn through it ignoring all your other tools, but non-standard comps can lose a lot of time to redraws without good rng.
    Seals won't be an issue.
    Minor Arcana is 1s recast. So if you don't need that seal, boost it to a Lord or Lady and grab the next one. No use for redraw.
    So Sleeve draw just makes it easier, turning your 6 attempts into 8 for that Divination.
    (1)

  8. #38
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Seals won't be an issue.
    Minor Arcana is 1s recast. So if you don't need that seal, boost it to a Lord or Lady and grab the next one. No use for redraw.
    So Sleeve draw just makes it easier, turning your 6 attempts into 8 for that Divination.
    ^ This.

    I can see the first priority being to ensure you are working towards getting your 3 seals covered in advance of the CD being up. Actually applying each card to the correct ranged or melee won't be quite so important until you're done with the seals and minor arcana'ing everything. If DNC ends up in the meta, throwing everything at the padded DPS when in doubt probably isn't going to cause any issues.

    Another way to look at it is that the first draw is guaranteed to give us a seal we need. That leaves us with 10 draws (including redraw) to get 2 seals for the next CD, ideally it'd be best to get them within 8 (to ensure it's not late) which is where sleeve draw will likely come in.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #39
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Seraphor View Post
    Seals won't be an issue.
    Minor Arcana is 1s recast. So if you don't need that seal, boost it to a Lord or Lady and grab the next one. No use for redraw.
    So Sleeve draw just makes it easier, turning your 6 attempts into 8 for that Divination.
    It has nothing to do with Minor Arcana. You want to use cards asap in order to make the most of the 3s recast time on Draw during Sleeve Draw's buff window. Spending time on Redraw/Minor Arcana during that window invites clipping or delaying it by additional GCDs, neither of which is ideal. The less you desync your draw timers the better, as Sleeve Draw can eat out a potential Draw or two if you don't use those cards asap.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  10. #40
    Player
    Ahrijlaken's Avatar
    Join Date
    Jan 2017
    Posts
    70
    Character
    Ahri Eija
    World
    Moogle
    Main Class
    Scholar Lv 76
    A lot of consistency, I dont like RNG
    Dude AST now only 1 card effect : Damage .... we don't need RNG anymore. Just use 3 different card and pop the divination, what does it do ? DAMAGE boost.

    What a diversity ... 1 card effect. The only thing you can do is choosing to bosot more range or melee, WOW ... so fking cool.

    AST change are bad, it should have been 1 billion time better than that. it's pathetic
    (11)

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