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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nominous View Post
    I got the perfect, simple idea.

    Weaponskills move you through forms, so why can't Tornado Kick and SSS move you through fists?

    Tornado Kick- Moves you to Fists of Wind and retains your GL stacks while dealing damage.
    SSS- Moves you to Fists of Fire and retains your GL stacks while dealing damage.
    Why would you want to lock your mobility tool or dps stance, and potentially attack rate or GL4 as of ShB, behind a burst oGCD you should be using on CD or syncing to buffs?

    Tying together things isn't always for the best. Like your shoes, to each other. That's effectively what you're doing here.
    (2)

  2. #2
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Why would you want to lock your mobility tool or dps stance, and potentially attack rate or GL4 as of ShB, behind a burst oGCD you should be using on CD or syncing to buffs?

    Tying together things isn't always for the best. Like your shoes, to each other. That's effectively what you're doing here.
    Well there's a lot of different ways to remedy that. But I would figure making them a shared cooldown, while giving them a different use for each form. Then, it looks more like...

    - Tornado Kick, when used during Fists of Fire, will switch your stance to Fists of Wind while dealing damage. While used under Fists of Wind, doesn't switch stance, only does damage.
    -Six Sided Star, when used during Fists of Wind, will switch your stance to Fists of Fire, while dealing damage. While used under Fists of Fire, doesn't switch stance, only does damage.

    Since it'd share a cooldown, you'd only do which made the most sense for your situation. You'd still need to keep the manual stance buttons (mainly for out of combat), so that would still be an option in the rotation. But... it even thematically makes sense. Tornado Kick for wind, SSS for fire.
    (0)