
Originally Posted by
ValStormbreaker
It is removed after Bootshine, you're correct.
As for potency boosts, remember that they said in the live letter that the entire underlying math of the game is different now, so they warned not to freak out over the appearance of potency changes because the numbers have no frame of reference to pre-5.x potency numbers. The real reasons you're seeing people clear Alliance Raids so quickly is because more of the really good players who know their rotations are flooding back into the game trying to power-level in roulettes, so you're seeing what pre-5.x roulettes would be like if you had more players who knew their rotations, were doing their positionals properly, etc. At first I thought it was just potency buff stuff until I started noticing how on-top of things all my party members were, and how snappy they were to react to everything, including healers who were actually adjusting like total bosses. [insert "hell has finally frozen over" joke here] XD Best Labyrinth run ever btw, wish I could have commended all my party members for how awesome a job they did.
Unfortunately, the potency buffs can make MNK as strong as they want for 5.x content, but don't make up for all the things MNK lost. It doesn't quite feel fun to play anymore, and just feels clunky and clumsy. Of course, I'll reserve some judgment until I get to 80 but I'm getting the feeling that a lot of MNK mains will abandon the job for Dancer for this reason, and all the former ARR/HW MNK mains who have this fantasy of MNK being a faster sustained DPS like the pre-SB incarnation of the job will find they're not quite getting what they want, either. IMHO it really needs an extra oGCD that gives a stack of GL, and that would fix 95% of the issues right there. Could still use yet another oGCD on top of that so the rotation can feel more fun, smooth and rhythmic like it was before, but if I could only get one, I'd vote the one that grants a GL stack.
The most fun it is... I guess you can say it feels nicer to deal with trash mobs with the new AoE skills, but that doesn't make up for its performance issues with single-target combat. It's strong, sure, and that's all fine and said... but it's just not fun to use anymore, which is the problem. Half of it is they removed more than they replaced, so it feels clumsy to use. The other half of it is... well... it's just boring to play now. It doesn't feel as actively engaging as SB MNK.
We'll see how it does at level 80 but right now I'm not super optimistic, considering it's only one more single-target skill and a measly 5% speed increase from GL4.