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  1. #91
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Yeah, as many have pointed out, we aren't going to get HW DRK back. The skill ceiling was too high and skill floor was too low for SE to go back to bc of their business model. In addition to what you said, there seems like there is not a reward for managing CDs and resources effectively. Surely there is a way to accomplish this without killing the job (again). It's feels like twice the work for the same, usually less, reward as the other current tank jobs. It's too dumbed down.
    (1)

  2. #92
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Indeed, well literally going back to HW version it's impossible yeah, but redesign the job to have a more closer approach of the job was without the problem of the past its just all what we ask for, I don't think it's hard to make, they have the old designs, just make it better.

    Quote Originally Posted by gman1311 View Post
    Just Unga bunga, nothing more, nothing less.
    Reload and swing swing bang bang on my case.
    (3)

  3. #93
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    Indeed but at the same time we have pretty clear feedback, we want our speed back, many DRK hate new delirium, lack of combos and lack of sinergy between our skills/gauge/MP. Many ask for a closer HW version, doesn't mean bring back HW but design the job around by vote the best version by far of DRK, in other words make DRK feel like the old days and work around that.
    *Give DRK haste back in some way
    *Increase the MP generation to make DRK have more things to use inbetween burst windows
    *If Delirium is to be a clone of Inner Release, give it something to stand out from IR. Not just "guarantee'd Direct/Crits," something fitting to DRK's fantasy/gameplay lore.
    *spamming Bloodspiller in Delirium windows is not adequate a substitute for having one GCD combo
    *reconnect interplay between MP and Blood. Making TBN no longer give 50 blood but now "Darker Arts" proc is nice, but nothing is there to replace what was taken
    *Living Shadow does not interact with the rest of the job kit. Great for job lore, meh for gameplay lore

    What's being asked for, by normal means, doesn't appear too unreasonable. But saying "SE's rework is not good enough, do it again" and expecting them to address this before 6.0? Or even in the midst of 5.x? Sure a precedent has been set with WAR in all of 4.x, but for all of 4.x DRK languished, and this 5.0 kit is the result.

    I'm not holding my breath.
    (2)

  4. #94
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    You know, I will love if delirium make 5 skills become a combo, like stalwart soul-quietus-syphon-souleater-bloodspeiller (we have so lite GCD it's just ugh) and make it generate more MP and blood or idk whatever, so at least it's not spam the same skill all the time. With recovering the speed on blood weapon and reducing the recast of delirium will become much more better.
    (0)

  5. #95
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    You know, I will love if delirium make 5 skills become a combo, like stalwart soul-quietus-syphon-souleater-bloodspeiller (we have so lite GCD it's just ugh) and make it generate more MP and blood or idk whatever, so at least it's not spam the same skill all the time. With recovering the speed on blood weapon and reducing the recast of delirium will become much more better.
    Or, "removes the Blood cost of fitting abilities, and weaponskills can be used as if their combo potency/effects would activate"
    need snap healing? 5 soul eaters.
    want mana? 5 syphon strikes.

    spitballing ideas.
    (0)

  6. #96
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    Or, "removes the Blood cost of fitting abilities, and weaponskills can be used as if their combo potency/effects would activate"
    need snap healing? 5 soul eaters.
    want mana? 5 syphon strikes.

    spitballing ideas.
    Will end being 5 bloodspillers all day, at least for now combo soul eater will have 400p Vs 550 saddly except everything have the same potency and still with be equally brainless.
    (0)

  7. #97
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    Will end being 5 bloodspillers all day, at least for now combo soul eater will have 400p Vs 550 saddly except everything have the same potency and still with be equally brainless.
    Eh.
    I mean, I'm no combat encounter designer or nothing, but idk. Part of me feels like SE wants DRK and WAR to be the "heavy hitting" of the tanks, but they struggle to come up with a way to make that work while still maintaining that WAR has highest DPS. The whole "now DRK can spam bloodspiller 5 times! For free!!" is their first attempt to solidify that design mentality.
    (0)

  8. #98
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Lyth made a great point on one of the other like threads...
    "Do you want to know one thing that a lot of people can agree on? SB DRK in AoE was pretty awesome. Pop TBN, negate some damage, gain some blood. Fuel that blood into Delirium, gain some more MP and blood through Blood Weapon. Use Quietus to convert some of that blood to MP, and steal back some more blood while you're at it. Pour that MP into Abyssal Drain. Too much MP? Blow some off into DA Dark Passenger, or maybe DA Quietus. HP getting a bit on the low side? DA Abyssal Drain, back up to full. But don't worry. TBN is back again, and you're taking no damage. It's an endless alchemy of HP, MP, and blood that flows from one form to another, defying the law of equivalent exchange at every turn. Do you know what was the biggest failing of SB DRK? You couldn't do this in single target.

    In fact, I daresay that if you could make this happen in Shadowbringers, even Living Dead wouldn't feel as bad."

    SE, stop ripping away skills/rotations that were fun, engaging and effective. Build on the things that worked (for DRK, not WAR) instead of throwing sh** on the wall and seeing what sticks with what's left of the DRK community.
    (4)

  9. #99
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by WhyAmIHere View Post
    Eh.
    I mean, I'm no combat encounter designer or nothing, but idk. Part of me feels like SE wants DRK and WAR to be the "heavy hitting" of the tanks, but they struggle to come up with a way to make that work while still maintaining that WAR has highest DPS. The whole "now DRK can spam bloodspiller 5 times! For free!!" is their first attempt to solidify that design mentality.
    What if WAR wasn't the highest DPS for once.

    The class surely doesn't even deserve it considering its lopsided burst which only ends up eclipsing the other tanks "superior sustain dps in a vaccuum" due to downtime, generally superior mitigation kit and overall ease of use and application.

    It's about time they were stripped of such an "identity/utility" now that there are 3 other tanks and they all have adequate utility across the board.
    (3)

  10. #100
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Well WARs damage isn’t that great, sure it has burst but it got no dots.
    (0)

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