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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Indeed but at the same time we have pretty clear feedback, we want our speed back, many DRK hate new delirium, lack of combos and lack of sinergy between our skills/gauge/MP. Many ask for a closer HW version, doesn't mean bring back HW but design the job around by vote the best version by far of DRK, in other words make DRK feel like the old days and work around that.

    Feedback it's hard to make when they just rip everything the job has and we have so little stuff to work around it but it's not like we didn't give them proper feedback in the past, in fact lyth and chrono threads that get tons of likes in SB address every DRK problem with suggestions to make the job as we love more solid and fun to us, but what we can do if even giving them proper feedback and clear directions of the job ends with this mess?.
    (2)

  2. #2
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by shao32 View Post
    but what we can do if even giving them proper feedback and clear directions of the job ends with this mess?.
    Just Unga bunga, nothing more, nothing less.
    (0)

  3. #3
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    Indeed but at the same time we have pretty clear feedback, we want our speed back, many DRK hate new delirium, lack of combos and lack of sinergy between our skills/gauge/MP. Many ask for a closer HW version, doesn't mean bring back HW but design the job around by vote the best version by far of DRK, in other words make DRK feel like the old days and work around that.
    *Give DRK haste back in some way
    *Increase the MP generation to make DRK have more things to use inbetween burst windows
    *If Delirium is to be a clone of Inner Release, give it something to stand out from IR. Not just "guarantee'd Direct/Crits," something fitting to DRK's fantasy/gameplay lore.
    *spamming Bloodspiller in Delirium windows is not adequate a substitute for having one GCD combo
    *reconnect interplay between MP and Blood. Making TBN no longer give 50 blood but now "Darker Arts" proc is nice, but nothing is there to replace what was taken
    *Living Shadow does not interact with the rest of the job kit. Great for job lore, meh for gameplay lore

    What's being asked for, by normal means, doesn't appear too unreasonable. But saying "SE's rework is not good enough, do it again" and expecting them to address this before 6.0? Or even in the midst of 5.x? Sure a precedent has been set with WAR in all of 4.x, but for all of 4.x DRK languished, and this 5.0 kit is the result.

    I'm not holding my breath.
    (2)