Quote Originally Posted by Knoahl View Post
I think depending on how piety scales solo healing might become a lot more dominant depending, not sure about double SCH with how the shields don't stack but I suppose with the new faerie spells and how they have lots of ogcds, it's not like it couldn't work, just seems odd to not bring an AST for the damage up maybe. IDK

I agree with the SCH being really strong though, shields are always potent and the faerie combined with the new sacred soil will likely be really good too, plus lets face it, SCH's will never stop dpsing lmao even if we had one button and no dot.
I don't know, one button and no dots, I might as well put shields and soil around the tank and use /cheerjump while he and the dps are hacking away at the pull while Lily is embracing him with the amount of mitigation they'll still have.
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Honestly speaking still, I need to see what the solo duties are gonna be like because if I'm just expected to "heal heal heal", either healers better get some insane damage buff for those targets or the allied AI better be doing some dumb damage and taking heavy amounts of it to warrant losing dps options and receiving the extra traits and abilities when it comes to jumping the villain or other.

The piety change has me questioning a lot of things, especially how much armor will it actually be on and why it suddenly became a "main stat" but tenacity didn't.

But anyway, I can kind of agree with sch having a lot of tools for a situation, but, those mana costs really had me sinking so it ties back to what Knoa says about piety, on top of losing the ability to load your aether before a fight even begins now to bypass the cd when needed or wanted.

Still not agreeing with how bad the overhealing is gonna be though just to not have aether just sitting there unable to be used for damage contribution/mana sustain, but I guess now there's more options to use the Fairy gauge for at least beyond "Who's a good boy/girl? You are, yes you are, now let's go for a walk <t>."

As for Ast, I feel for them that they're losing their card options for 20 flavors of "Balance", but I don't know too much else about them since I never played one and would opt not to speak of them from the outside perspective and get it ostensibly wrong on what does what.

Whm, cool wings I guess, still the reliable healer, but that system of "wait or overheal to the extreme" for an aoe makes very little sense to me.

Overall, really hoping I'm not gonna literally fall asleep playing this expansion as a healer unless I'm playing with my tank friend cause there's too many dps as is.