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  1. #191
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Disc_Hunter View Post
    Genuine question: who benefits from making the casual-focused content more difficult? I'm like 99% sure that Square primarily intends this as a game to be enjoyed by all final fantasy fans, with plenty of challenging content for those who want to go beyond. Why turn MSQ and normal dungeons into that? Once again, who benefits?
    Depending on the difficulty curve, casual, mid-core, or even just the Chaddiest among us. There's no one answer.

    If the difficulty curve has reasonable steps that pull only small and easily surprises at a time, each well and intuitively indicated, with little space given to forget previously learned mechanics and little to memorize at any one point in time... casual players probably benefit the most.
    Add on some intensive stuff that takes a step past mere accumulative learning and puts your awareness to the test... well, now midcore players will probably get the largest kick out of it.
    Crank everything up to the memorization standards of Savage... actually, I'm not sure anyone especially 'benefits' at that point, as it'd just be "more of the same", but probably of lesser quality, for Savage runners.
    Create new systems of progression (for classic example, Mythic+) whereby anyone can progress from any level, to their maximum given their gear and... everyone benefits. There's no exclusive minimum difficulty, and there's virtually no ceiling on the difficulty either.
    (0)

  2. #192
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I worked for years to get my Kirin's Osode in FFXI, and I wore it for years after that as Best In Slot... because FFXI was a horizontal MMO.
    I like that.

    I've never been able to really invest myself in FFXIV because what's the point of Best in Slot when it'll be trash every 7 months?

    But as an otherwise GAME... like an offline, Mainline Final Fantasy GAME,
    You can make the argument it is right up at the top of the franchise in quality.

    Sure, I'd love it if I could fall in love with a game the way I did FFXI ever again, and FFXIV isn't ever going to be that,
    But I love it just the same for what it does offer, and embrace it for those aspects.
    ...Which frankly isn't often the online component, but just the me being a loner lol
    Eh...
    (4)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  3. #193
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Disc_Hunter View Post
    Genuine question: who benefits from making the casual-focused content more difficult? I'm like 99% sure that Square primarily intends this as a game to be enjoyed by all final fantasy fans, with plenty of challenging content for those who want to go beyond. Why turn MSQ and normal dungeons into that? Once again, who benefits?
    Everyone who got past Shinryu would benefit from the dungeons after it being at least equally hard because a downwards difficulty curve induces boredom and devolves player skill. Who benefits from leveling dungeons being harder than "expert" dungeons? I'm expecting some wipes in the new dungeons and the last trial because most people have been cruising on autopilot and forgotten the previous challenge in the MSQ from two years ago.
    (3)
    Graphics
    MSQ
    Viper

  4. #194
    Player
    Tharia's Avatar
    Join Date
    Mar 2011
    Posts
    266
    Character
    Thyara Tayur
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Well maybe we should play first the exoansion before we complain about the changes?
    (1)

  5. #195
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Hitori View Post
    IDK if this will be popular here, but just a quick glance at the front page of general discussion shows how far away from the original idea XIV has gone.

    There is virtually no challenge outside of savage raids. There is little community aspect since everything is instanced, and people are far more concerned with minions and mounts that discussing battle startegies, since none is required.

    I'm pretty old now I guess. I came up on EQ, played XI for 5 years and started XIV on 1.0. I played XIV now on and off. I resubbed this month with the expansion hype, but leveling my AST I found myself asking why. I mean, healing is no challenge what so ever. I'm mostly spamming my DD spells.

    This is just venting, i suppose, but after seeing a lot of WoW refugee threads and videos I couldn't help but thinking XIV is heading in the same direction.

    I, myself, will probably buckle and get the expansion, but I will 100% be playing Classic in Aug. and Pantheon whenever that comes out.

    TLDR: The challenge is gone and with it the community.
    Yet the game has the most active subs it has ever had. NEXT!
    (5)

  6. #196
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Everyone who got past Shinryu would benefit from the dungeons after it being at least equally hard because a downwards difficulty curve induces boredom and devolves player skill.

    If everything after Shinryu was as tedious as most Shinryu parties were when 4.0 was current, I'd probably have just quit playing because it would have quickly eroded my fun.
    (4)

  7. #197
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Vercinotrix View Post
    I'd like more small group content that's hard. Being in a discord with 5+ people is always a pain in the rear to try and do, and honestly my days of raid leading are long gone. I'd like some savage mode dungeons that I can get a weapon from and me and my 3 other friends is all thats needed as participants.
    I like this. Puts more responsibility on the team and spectacle can be flashier when enemy AI isn't going between 8 people.
    (2)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  8. #198
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Reap00 View Post
    Yet the game has the most active subs it has ever had. NEXT!
    Also the SHB pre-orders are double that of SB.
    So OP, who’s got it right? SE or your minority view?
    That’s not to say there shouldn’t be hard content available, there should be challenges to as broad a base as possible.
    But your inflammatory post title just attracts the same degree of response.
    (6)

  9. #199
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Fynlar View Post
    If everything after Shinryu was as tedious as most Shinryu parties were when 4.0 was current, I'd probably have just quit playing because it would have quickly eroded my fun.
    If you agree that being challenged and improving have a causal relationship, then perhaps it would follow that random parties would not remain such a burden forever. Or did you mean that having to put in effort is tedious? I can't say I'll ever understand that point of view.
    (1)
    Graphics
    MSQ
    Viper

  10. #200
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    If we could get Savage/ultimate content for 4-players that would be great! Even with an established FC with 80+ players online, it's not the easiest thing in the world to convince 8 of them to run a hardcore raid. 4? Absolutely doable though.
    (4)

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