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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Everyone who got past Shinryu would benefit from the dungeons after it being at least equally hard because a downwards difficulty curve induces boredom and devolves player skill.

    If everything after Shinryu was as tedious as most Shinryu parties were when 4.0 was current, I'd probably have just quit playing because it would have quickly eroded my fun.
    (4)

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Fynlar View Post
    If everything after Shinryu was as tedious as most Shinryu parties were when 4.0 was current, I'd probably have just quit playing because it would have quickly eroded my fun.
    If you agree that being challenged and improving have a causal relationship, then perhaps it would follow that random parties would not remain such a burden forever. Or did you mean that having to put in effort is tedious? I can't say I'll ever understand that point of view.
    (1)
    Graphics
    MSQ
    Viper

  3. #3
    Player
    Skyclaw726's Avatar
    Join Date
    Nov 2013
    Posts
    111
    Character
    Tenko Hildegard
    World
    Lich
    Main Class
    Sage Lv 92
    Quote Originally Posted by Reinha View Post
    If you agree that being challenged and improving have a causal relationship, then perhaps it would follow that random parties would not remain such a burden forever. Or did you mean that having to put in effort is tedious? I can't say I'll ever understand that point of view.
    SHinryu wasn't challenging, it was boring. The hardest part of the fight was the add phase.
    (0)