Quote Originally Posted by Mistyregions View Post
You absolutely cannot de homogenize the classes. We passed that line in the sand and we cannot go back.

The literal second someone runs the numbers on "unique classes" the meta will double down I'll say even triple down, I remember back in 2.0 when I got flak for going into a DUTY as warrior. Could you imagine if the numbers show only 4 jobs are viable? Then you won't be let into partys and could be kicked from raids. It can be that bad, I have seen it with my own eyes.

There is no such thing as balance without homogenization. You cannot make every class do the same amount of damage and utility without it, all you can do is change the visuals.

We could have stuck to the course but they wanted the game to be equal across the board, and equality is not always a fun and good thing in a video game.
Not all jobs have to play exactly the same. I’d rather have AST not play like a WHM with weaker heals and weak cards, personally. Or have every healer spam 1 DoT and 1 filler spell—from an AST main, let me tell you how utterly boring that is. If it weren’t for the card juggling, I’d be bored to tears with my DPS rotation. Too bad they made the mechanic I enjoyed the most about AST braindead and unimaginative. I enjoyed the multi-DoT upkeep on SCH and WHM...but that’s going away in ShB as well.

And it doesn’t seem like tanks really appreciate DRK getting Inner Delirium, because it feels unimaginative as well.

Not all jobs have to play 100% the same. You’re going on and on about the meta, but I’m not even talking about the meta. I’m talking about each job feeling different. Not just the same job with different skills.


Re 2.0 WAR: 2.0 WAR was absolute trash. They’ve been buffing it and making it the best tank ever since.