Skip adding new jobs for 6.0. Work on making the current ones not so samey(not really what I wanted to go for but is the closest I can think of with a cold)
Skip adding new jobs for 6.0. Work on making the current ones not so samey(not really what I wanted to go for but is the closest I can think of with a cold)
I’d love to remove some of the homogenization, but I think healers would riot if we didn’t get a new healer in 6.0. A lot of them are already not satisfied as it is, so I think the developers not adding a healer job in 6.0 would be poking a very angry hornet’s nest.
Level 80: SAM | SCH | PLD | DNC
Leveling: AST | WAR | MCH
Assuming we finally go to Ilsabard in 6.0 (and I really really hope so, there's only so long they can be teasing it!) I hope they add Chemist as a magitek-based healer. I'd love its abilities to look like SWTOR Operative/Scoundrel. Shoot healing darts at teammates, poison enemies, throw stuff on the ground to create healing/poisoning puddles/clouds, spread contagious HoTs/DoTs, combo various abilities together to cause all kinds of chemical reactions, etc. Lots of possibilities to make an interesting non-mage healer.
However, I also want the new healing job to be accompanied by diversifying healers' DPS rotations again. I'd be very disappointed with a fourth healer that plays exactly like White Mage for the vast majority of uptime in combat encounters, especially in older content and overgeared current content.
Honestly I expect healer to get a new job likely chemist but not going to rule out the potential for time mage since most of the “time” mechanics have been taken from astro. Im not one to believe in coincidence so time mage feels plausible.
Probably wont get a new tank or physical ranged, caster is possible geomancer and a few others come to mind there however i think the second job wont be a DoM or DoW but rather a DoL/DoH.
Not likely i know but it would be more interesting than a new dps. To see healers and crafters and gatherers share the spot light for an expac..
The other possibility is 1 new job and it solely belongs to healer.
Very true.
Though I have this small hope that the WHM skill changes; making them a light based mage instead of nature based means that they're getting ready to add a real nature based mage, like Green Mage or Maybe Geomancer.
To add to that while white mage does indeed use nature you never see them use plants specifically, you just see rock throw
Plant based mage is more like part summoner, part mage. You'd summon plants around the tank and it could act like a slow regen. Summon a small tree that gives buffs to dps. Things like that. Would be different from white mage just casting direct heals/direct damage.
I'm just gonna leave a list of classic jobs from FF that we haven't yet seen in FFXIV.
Final Fantasy Tactics: Chemist, Arithmetitian(Calculator) , Time Mage, Mimic, Knight
FFTAdvance: Morpher, Hunter, Sniper, Assassin, Templar, Defender, Illusionist, Elementalist/Shaman, Fencer, Spellblade, Trapper, Gunner, Gadgeteer, Jugler, Mog Knight, Soldier, Fighter, Bishop
Final Fantasy III: Sage, Onion Knight, Geomancer
Final Fantasy V: Mystic Knight, Beast Master
Final Fantasy VI: Rune Knight, Gambler
(There might be several mistakes i regards of which game they actually belong to)
People don't seem to know what "classic job" means. It doesn't mean "job that has appeared in a Final Fantasy game before", but rather a recurring one that's been around for a long time. Chemist is a job that appears occasionally in spinoff titles, and to date has appeared in one main series game. It's hardly what I consider "classic", and their whole gimmick is to make use of items in the party's inventory to concoct potions with varying effects. That...doesn't really sound like something that works in an MMORPG setting.
Why would these abilities use MP when they're clearly not magical?
Does a job that consists of "tossing potions" to party members really make sense in game where all party members have access to actual potions?
Does tossing potions to your comrades seem like the most efficient way to heal them in the heat of battle?
Wouldn't this conflict with the Alchemist job?
Jobs that work in offline RPGs with completely different systems don't necessarily translate well into an MMORPG setting. Many would be too great a headache to try and implement.
You absolutely cannot de homogenize the classes. We passed that line in the sand and we cannot go back.
The literal second someone runs the numbers on "unique classes" the meta will double down I'll say even triple down, I remember back in 2.0 when I got flak for going into a DUTY as warrior. Could you imagine if the numbers show only 4 jobs are viable? Then you won't be let into partys and could be kicked from raids. It can be that bad, I have seen it with my own eyes.
There is no such thing as balance without homogenization. You cannot make every class do the same amount of damage and utility without it, all you can do is change the visuals.
We could have stuck to the course but they wanted the game to be equal across the board, and equality is not always a fun and good thing in a video game.
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