
Originally Posted by
VulpinusRex
I also fully expect to see Chemist/Pharmacist as a Healer in 6.0 and I'd love to see it implemented. Pharmacist is kind of a classic FF job so I think it could fit for a 'less' magical healer, more of a battle medic.
I could see them using their classic 'Mix' action akin to the Ninja Mudras in order to create different effects, like a strong single target DoT, an AoE DoT, AoE healing (Mega-Potion perhaps?), etc.
Now regarding a weapon, I honestly can't really think of what they could possibly use. Perhaps some kind of blender crossbow? A mortar and pestle?
Alternatively, I could see Green Mage as a healer. They could be a melee healer using a one-handed mace or hammer, specialized on giving defensive buffs around. It would be like the Ying to the Yang that is AST with their offensive buffs. We could get Protect back as a single target strong shield that reduces the incoming damage for a small duration, same for Shell, and perhaps even get Reflect in some way or form. Maybe even get Bubble as a strong oGCD buff that increases the max health of the party for a while? I dunno how all this would work balance wise but when it comes to healers I think we're starting to run out of 'classic' FF jobs, so I'd expect one of those two.
Regarding DPS, we'd still need one more ranged DPS to round out the numbers. That way we'd have 4 tanks, 4 healers, 4 ranged physical, 4-ish magical DPS (not even sure if I should count BLU as a class at this point) and 4 Melee DPS.
I expect the next ranged physical class to be a FFXIV original similar to Astrologian (since we've only gotten this class on Tactics, I think?). Maybe something with a crossbow? Head Hunter or Bounty Hunter, using a crossbow and specializing in 'Killer' attacks (Imagine a non-magical Gun Mage from FFX-2, perhaps).
I could also see another magical DPS coming as I really can't take BLU seriously as a class since we'll never be able to use it like any other class. A Necromancer would be an interesting one as a more 'dark' mage (even though technically BLM is the edgy dark darkness dark mage in the game).
Alternatively, maybe a Geomancer (even though they're closer to a Conjurer in FF14). They could have Seals, like 'Seal of Wind', or 'Seal of Flood', 'Seal of Quake', or just make use of the classic Quake, Flood and Tornado attacks this game is sorely missing, especially now that WHM is starting to move away from the earth, wind and water and go to the more WHM holy attacks.
So, personally, I'd like to see a new Healer for sure, and perhaps a ranged physical or magical. Yes, melee DPS would be left two expansions without a new toy but well.. I suppose they'll feel the pain of all the Healers in 5.0 for once?