Fan Dance 1 and 2 use feathers and proc Fan Dance 3. Fan Dance 3 doesn't cost feathers.Fan Dance 1 and Fan Dance 2 is a "Shared" proc. Using FD1 will disable FD2, and using FD2 disables FD1. If you are killing a single target, you should use fan dance 1, and there is no need to be melee range.
Always be in melee range for Fan Dance 2 and your AoE combo rotation. Fan Dance 3 doesn't require melee range, and uses feather. FD3 does not share proc with F1 or F2.
Error 3102 Club, Order of the 52nd Hour
Honestly probably going to be playing DNC mostly within Melee range anyway since it has Support AoEs around itself, and doesn't really have any reason to stay at range.
Edit: Also as stated by Hyo below Flourish procs shouldn't be wasted and some are Melee range. /shrug
Last edited by Rivxkobe; 06-19-2019 at 04:00 AM.
Level 80: SAM | SCH | PLD | DNC
Leveling: AST | WAR | MCH
When you use Flourish, it automatically gives you free Flourished procs for all of your skills (Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance). Based on the working rotations I’ve seen floating around for DNC, you don’t want to waste these as they are free procs, which means that they are free damage—especially Bloodshower, which is 300 potency on the first target—it still has the drop-off of 50%, of course, but your main two skills are 250 potency (Cascade) into 300 potency (Fountain). Rising Windmill is 250 potency for the first target, so it’s the same as Cascade. Fan Dance III is 200 potency for the first target, which makes it stronger than Fan Dance I (150 potency), so you will automatically use it against a single target and in AOE situations.Yea, but he's saying going into melee range on a single target, to use an AoE proc, which didn't make sense to me. You don't use an AoE skill on a single target, for a loss of DPS.
But I get what you're saying now, Mimilu. Either way, he doesn't have to go Melee range to use FountainFall or Reverse Cascade, which procs from Cascade/Fountain.
On large mob pulls, he should be in melee range when doing the full AoE rotation, including the procs for RisingWindmill & Bloodshower.
Lol, hope I didn't confuse him further.
Wasting the Flourished procs you get from using Flourish (which is used every 60s) looks more like wasted damage here compared to other jobs where you obviously wouldn’t use something like Quick Nock (110 potency) over Heavy Shot (150 potency) on a single target. However, with the latter example, your Quick Nock also comes at the cost of using a HS GCD and is not a proc given to you for free with a skill. For a closer example to DNC’s Flourished procs, consider BRD’s Apex Arrow: it is listed as an AOE skill, but at the 450 potency listed on the tooltip, it would be a loss to not use it on a single-target as well when it procs.
You obviously won’t waste GCDs on Windmill or Bladeshower attempting to proc Rising Windmill or Bloodshower on a single target, but when the game gives them to you for free, it seeming like it’s okay to substitute a Cascade GCD for a free proc.
Last edited by HyoMinPark; 06-19-2019 at 02:46 AM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
To add Rising Windmill and Bloodshower both have a proc for fan dance 1/2 so you can potential lose 0 to 4 ocgds on top since fan dance 1/2 can proc to fan dance 3When you use Flourish, it automatically gives you free Flourished procs for all of your skills (Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance). Based on the working rotations I’ve seen floating around for DNC, you don’t want to waste these as they are free procs, which means that they are free damage—especially Bloodshower, which is 300 potency on the first target—it still has the drop-off of 50%, of course, but your main two skills are 250 potency (Cascade) into 300 potency (Fountain). Rising Windmill is 250 potency for the first target, so it’s the same as Cascade. Fan Dance III is 200 potency for the first target, which makes it stronger than Fan Dance I (150 potency), so you will automatically use it against a single target and in AOE situations.
Wasting the Flourished procs you get from using Flourish (which is used every 60s) looks more like wasted damage here compared to other jobs where you obviously wouldn’t use something like Quick Nock (110 potency) over Heavy Shot (150 potency) on a single target. However, with the latter example, your Quick Nock also comes at the cost of using a HS GCD and is not a proc given to you for free with a skill. For a closer example to DNC’s Flourished procs, consider BRD’s Apex Arrow: it is listed as an AOE skill, but at the 450 potency listed on the tooltip, it would be a loss to not use it on a single-target as well when it procs.
You obviously won’t waste GCDs on Windmill or Bladeshower attempting to proc Rising Windmill or Bloodshower on a single target, but when the game gives them to you for free, it seeming like it’s okay to substitute a Cascade GCD for a free proc.
Edit: this just made me think how much potential double weaving could happen if your really lucky with every proc and enter florish with 3 feathers could be something like this
gcd, florish, upgraded(u)gcd, fd3, fd1, ugcd. fd3, fd1, ugcd, fd3, fd1, ugcd, fd3, gcd
Last edited by Crushnight; 06-19-2019 at 07:23 AM.
If you're not saving feathers for a burst, or you already have 3+ feathers before you Flourish, you could just spend Fan Dance III immediately after pressing Flourish, and whenever you do Fan Dance I or Fan Dance II, immediately press Fan Dance III whether you get a proc or not.
[Weaponskill] (Flourish) (Fan Dance III)
Fountainfall (Fan Dance I) (Fan Dance III)
Reverse Cascade (Fan Dance I) (Fan Dance III)
Bloodshower (Fan Dance I) (Fan Dance III)
Rising Windmill (Fan Dance I) (Fan Dance III)
Error 3102 Club, Order of the 52nd Hour
yes that could be possible except you would only get that fan dance 1 after rising windmill not both even with 4 feathers, this rotation also depends on flourish's animation lock if its non existant absolutely fd3 if it is too long then you do not want to enter flourish with 4 feathersIf you're not saving feathers for a burst, or you already have 3+ feathers before you Flourish, you could just spend Fan Dance III immediately after pressing Flourish, and whenever you do Fan Dance I or Fan Dance II, immediately press Fan Dance III whether you get a proc or not.
[Weaponskill] (Flourish) (Fan Dance III)
Fountainfall (Fan Dance I) (Fan Dance III)
Reverse Cascade (Fan Dance I) (Fan Dance III)
Bloodshower (Fan Dance I) (Fan Dance III)
Rising Windmill (Fan Dance I) (Fan Dance III)
Guy butt is best butt <3
I'm having trouble parsing your post because it's underpunctuated.yes that could be possible except you would only get that fan dance 1 after rising windmill not both even with 4 feathers, this rotation also depends on flourish's animation lock if its non existant absolutely fd3 if it is too long then you do not want to enter flourish with 4 feathers
All four of those weaponskills are flourished. They can all generate feathers, so all of them can be followed by Fan Dance I. I didn't say all of them would generate feathers, but that all of them can, and if youre spending them you might as well press Fan Dance III immediately after any Fan Dance I/II--don't worry about whether or not you need to press it; just press it. This will prevent any cases where you need to check if you have to blow a Fan Dance III before you use I/II, and with all the things DNC has to keep track of, you don't also want to have to think about this and potentially waste Fan Dance III procs.
You don't want to Flourish with 4 feathers, but if you do, you can recover with Devilment (Fan Dance I) (Fan Dance III). If you have four feathers but don't have the Esprit for Devilment, then on average you'll miss out on 125 potency (50% chance to overflow a feather that would have done 150 potency with a 50% chance to do 200 more).
Flourishing at 3 feathers is always safe and will leave you on average with 1 feather left even if you Fan Dance after every weaponskill.
Error 3102 Club, Order of the 52nd Hour
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