How do you all feel about a Ranged class' AoEs only having melee range?
How do you all feel about a Ranged class' AoEs only having melee range?
It works out fine on RDM.
Besides, no ranger needs to park so far away that melee range skills are a significant burden, whether they're AoE or single target. DNC even has it easier than RDM because DNCs don't have to stand still for every other action.
Error 3102 Club, Order of the 52nd Hour
That's how quick nock and spread shot work already on the other "rangeds"
Do notice DNC even has to go melee range for single target rotation to use the "aoe" procs from flourish
Fan Dance 1 and Fan Dance 2 is a "Shared" proc. Using FD1 will disable FD2, and using FD2 disables FD1. If you are killing a single target, you should use fan dance 1, and there is no need to be melee range.
Always be in melee range for Fan Dance 2 and your AoE combo rotation. Fan Dance 3 doesn't require melee range, and uses feather. FD3 does not share proc with F1 or F2.
In the video, they went melee range as a showcase, not as a requirement for FD1 or FD3 or Devilment on a single target. =)
Last edited by Omnia; 06-10-2019 at 11:38 PM.
I think Pallero is referring to the weaponskills that automatically get their procs from Flourish's effect. It effects both your single-target and AoE skills.Fan Dance 1 and Fan Dance 2 is a "Shared" proc. Using FD1 will disable FD2, and using FD2 disables FD1. If you are killing a single target, you should use fan dance 1, and there is no need to be melee range.
Always be in melee range for Fan Dance 2 and your AoE combo rotation. Fan Dance 3 doesn't require melee range, and uses feather. FD3 does not share proc with F1 or F2.
In the video, they went melee range as a showcase, not as a requirement for FD1 or FD3 or Devilment on a single target. =)
Yea, but he's saying going into melee range on a single target, to use an AoE proc, which didn't make sense to me. You don't use an AoE skill on a single target, for a loss of DPS.
But I get what you're saying now, Mimilu. Either way, he doesn't have to go Melee range to use FountainFall or Reverse Cascade, which procs from Cascade/Fountain.
On large mob pulls, he should be in melee range when doing the full AoE rotation, including the procs for RisingWindmill & Bloodshower.
Lol, hope I didn't confuse him further.
Last edited by Omnia; 06-11-2019 at 04:11 AM.
When you use Flourish, it automatically gives you free Flourished procs for all of your skills (Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance). Based on the working rotations I’ve seen floating around for DNC, you don’t want to waste these as they are free procs, which means that they are free damage—especially Bloodshower, which is 300 potency on the first target—it still has the drop-off of 50%, of course, but your main two skills are 250 potency (Cascade) into 300 potency (Fountain). Rising Windmill is 250 potency for the first target, so it’s the same as Cascade. Fan Dance III is 200 potency for the first target, which makes it stronger than Fan Dance I (150 potency), so you will automatically use it against a single target and in AOE situations.Yea, but he's saying going into melee range on a single target, to use an AoE proc, which didn't make sense to me. You don't use an AoE skill on a single target, for a loss of DPS.
But I get what you're saying now, Mimilu. Either way, he doesn't have to go Melee range to use FountainFall or Reverse Cascade, which procs from Cascade/Fountain.
On large mob pulls, he should be in melee range when doing the full AoE rotation, including the procs for RisingWindmill & Bloodshower.
Lol, hope I didn't confuse him further.
Wasting the Flourished procs you get from using Flourish (which is used every 60s) looks more like wasted damage here compared to other jobs where you obviously wouldn’t use something like Quick Nock (110 potency) over Heavy Shot (150 potency) on a single target. However, with the latter example, your Quick Nock also comes at the cost of using a HS GCD and is not a proc given to you for free with a skill. For a closer example to DNC’s Flourished procs, consider BRD’s Apex Arrow: it is listed as an AOE skill, but at the 450 potency listed on the tooltip, it would be a loss to not use it on a single-target as well when it procs.
You obviously won’t waste GCDs on Windmill or Bladeshower attempting to proc Rising Windmill or Bloodshower on a single target, but when the game gives them to you for free, it seeming like it’s okay to substitute a Cascade GCD for a free proc.
Last edited by HyoMinPark; 06-19-2019 at 02:46 AM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Fan Dance 1 and 2 use feathers and proc Fan Dance 3. Fan Dance 3 doesn't cost feathers.Fan Dance 1 and Fan Dance 2 is a "Shared" proc. Using FD1 will disable FD2, and using FD2 disables FD1. If you are killing a single target, you should use fan dance 1, and there is no need to be melee range.
Always be in melee range for Fan Dance 2 and your AoE combo rotation. Fan Dance 3 doesn't require melee range, and uses feather. FD3 does not share proc with F1 or F2.
Error 3102 Club, Order of the 52nd Hour
I like it. The mixture of ranged/melee works well on RDM, so can't wait to try it out on DNC.
As for the AOE, BRD/MCH have point-blank cone AOEs, so being up on the boss as a DNC won't be much different.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
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Hyomin Park#0055
At the same time Dancer has up to to 3 forward dashes stored at any one time so if you need to aoe you can weave a dash or two into melee range and swing away.
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