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  1. #11
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ScarletDawn View Post
    Go do titan extreme sync'd to the item level it was meant to be played at which I think is 70.
    Everyone i talked to who played during titan ex release told me always the same thing, the difficulty wasn't the mechanics, but rather the ping issues many players faced. Walking out of the aoe and still getting hit....

    Quote Originally Posted by Halivel View Post
    Modern gamers in its majority can't spend 10 hours per day online trying to kill one cursed RB, a big amount of people play, like, twice time per week. And they need to agjust the game for them, too, not only for hardcore players.
    Yes gaming is more "mainstream" nowadays which leads to more people with less time to play, but mmorpg's were always games in which you had to invest a huge amount of time, devs trying to cater more and more to the casual 1-2h a day player base is the reason why most mmorpg's or games in general are getting more and more easy and boring. If you don't have time for time demanding games, don't play them and play single player/co-op or fps games where you can play 2-4 rounds in 2h and then log off. Instead of playing games which fit your available time, people demand everything to be changed to fit them or devs/company's try to make their games more and more appealing to "casual" players or players with very limited time so they can get more revenue...I think this is a mistake, but this is only my opinion.

    I think OP does have a point, even if i don't agree with everything he wrote and you can compare FF14 to WoW, since both are theme-park mmorpg's and both use expansions to add more content to the game. Similary they both have to deal with constant "ability bloat" and they both deal in a very similar way with this issue ( remove skills to make space for new ones). Also they try to make all jobs/classes interesting,unique and balanced. While with every expansion/patch we might get more close to a balanced state, a lot of classes lose their unique game play style and feel more and more "same-ish" and a lot of players lose interest or dislike the changes made to the jobs (drk...) thanks to changes made to the way they play, be it for an overhaul or simply by losing skills they previously had.

    I agree that ff14 is a very casual game, but the OP also has a point when he says the game gets easier and easier. In SB the devs did delete a lot of ability's from the classes to make them easier(thou they reasoned with "button bloat") and thus changed the way some classes were played, *cough* drk *cough*. Now with ShB again. While the dungeon/raid difficulty might not change (we haven't played the expansion yet), the game play of the different jobs can also lower/rise the difficulty of a game and affects the "fun factor" a lot.
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    Last edited by Maneesha; 06-19-2019 at 06:16 PM.