Yeah, because male Miqo'te, Lalafell and Midlanders are buff and female Lalafell, Au Ra and Miqo'te aren't just cute.
When Heavensward was announced, along with the Au Ra, they had said then they didn't want to create a race that required drastically different bodies because that'd require every piece of gear they'd made to be altered. Having unique feet means needing to go back and putting in the work and resources to edit every piece of footwear created in the past and future. Currently, there are 1,358 uniquely ID'd footgear, set to raise in another 15 days. Or disable all gear on feet, but considering how people reacted with headwear not showing on Hrothgar and Viera, this seems unacceptable via a vocal group. Same for two single-sex-playable races; there were two groups asking for two different things. SE wanted to attempt to please both. That turned out to not be enough for a vocal group. In the end, I hold the belief SE should have stuck by their original statement of Au Ra being the last playable race because clearly the playerbase is being extremely ungrateful and highly entitled. This is not on the same scale as a system in the game breaking or an unintended bottleneck early in an expansion (looking at you SB's Raubahn). Or the dozens of fetch quests stuck in ARR content that greatly diminished the feel of being a 'champion of the people' and "Hydaelyn's Chosen." This is an aesthetic choice.
Blue Mage is much of the same thing. The playerbase kept asking for something, despite the developer saying, "No, I don't think this would work in the confines of XIV." People kept asking and asking and asking. Finally, Yoshida gave in and gave us what he felt was staying true to the identity of the job, but it's own thing because the identity of the job doesn't mesh well with the main game. I can't fault him for the logic - it makes sense. However, Blue Mage is both OP and incredibly lackluster. Playing level 50 content in a normal group with a BLU in the group quickly shows that the job is actually very strong when running with other classes locked at the same level (even with better gear that's been synced down and still gaining stat caps that weren't really possible at that ilevel cap). I just felt more than a little mislead by the presentation that was given when they showcased the job.
I still continue to get irritated by people that think placing meshes on models is as easy or painless as the [second] quote may imply. That or the person I quoted simply didn't even think about it - which is just an even worse thought seeing as they go on to talk about SE squeezing money out of the game on the same level as EA. SMH.