Interesting ideas for battle mechanics!
Your post brings to mind that it's been a thing in other FF games for cure spells to damage undead monsters, so "healing things to stop them attacking" would essentially be a variation of that.






Interesting ideas for battle mechanics!
Your post brings to mind that it's been a thing in other FF games for cure spells to damage undead monsters, so "healing things to stop them attacking" would essentially be a variation of that.




Oh! What if there was a fight where you could cast Raise on a "dead" NPC, and doing so wakes them up and they fight off adds for you so your team doesn't need to fight them?
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