Another ability I can just leave off my bar.
GG SE
Another ability I can just leave off my bar.
GG SE
Level 80: SAM | SCH | PLD | DNC
Leveling: AST | WAR | MCH
I’ve considered it being kinda like a stun other classes have in their role actions. I have watched tanks stun enemies, and even on Scholar, Selene had a silence that could stop certain attacks from enemies. But will this be instant cast? Or will it have a cast time? I haven’t seen anything on this yet.
Hi everyone ^^’
From everything I've seen of the reveal, it appears to have a cast time. If it was instant it still wouldn't have any use since most everything is immune to Sleep.I’ve considered it being kinda like a stun other classes have in their role actions. I have watched tanks stun enemies, and even on Scholar, Selene had a silence that could stop certain attacks from enemies. But will this be instant cast? Or will it have a cast time? I haven’t seen anything on this yet.
Level 80: SAM | SCH | PLD | DNC
Leveling: AST | WAR | MCH
Maybe they are going to do something like the second Brayflox Boss, where it used to be that people would sleep the main boss while taking out the add before returning to the main boss. Making the boss weak to sleep, having an add phase where the boss is massively buffed while the add is up, but wears off once the add is dead, and healers could just sleep the boss, take care of that, and make the skill *mean* something.
It just depends on how content is designed really. There is an open door now that all healers can inflict sleep to creating opportunities for it to be used in pacifying specific kinds of enemies, even if only temporarily.
I don't foresee this having any practical use in upcoming (or existing) raids, trials and probably even dungeons. Repose (or Sleep in general) has only really been "effective" in content like Eureka or PoTD/HoH where a common factor is actually avoiding enemies or only being able to handle one particularly lethal enemy at a time. If the devs for whatever reason decide to allow a trial or raid boss (or even adds) to be susceptible to sleep, then cool, I guess? But the devs always seemed really averse to players having the potential to "cheese" endgame mechanics with CC- largely a reason why BLU is the proverbial black sheep.
If you ask me, all Healers getting Repose seems more like a byproduct of their healer homogenization so when it comes to needing CC in places like Eureka 2.0/PotD/HOH, no single healer is better equipped to handle that type of situation when things start to go south.
I mean sleep could never be used as a mechanic in battles because not every healer/DPS had access to it. Now that every healer does, it's possible to make content that utilizes it. If this was done during Stormblood, how would Astrologian or Scholar have fared against it?I don't foresee this having any practical use in upcoming (or existing) raids, trials and probably even dungeons. Repose (or Sleep in general) has only really been "effective" in content like Eureka or PoTD/HoH where a common factor is actually avoiding enemies or only being able to handle one particularly lethal enemy at a time. If the devs for whatever reason decide to allow a trial or raid boss (or even adds) to be susceptible to sleep, then cool, I guess? But the devs always seemed really averse to players having the potential to "cheese" endgame mechanics with CC- largely a reason why BLU is the proverbial black sheep.
If you ask me, all Healers getting Repose seems more like a byproduct of their healer homogenization so when it comes to needing CC in places like Eureka 2.0/PotD/HOH, no single healer is better equipped to handle that type of situation when things start to go south.
Yet another ability 90% of the mobs are going to be immune to!
Effectively useless. Only used in niche content.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I mean sleep could never be used as a mechanic in battles because not every healer/DPS had access to it. Now that every healer does, it's possible to make content that utilizes it. If this was done during Stormblood, how would Astrologian or Scholar have fared against it?
They all had access to Break(heavy) but it was largely ignored/useless. The devs didn't go out of their way to design content that utilized it just because all healers had it. It was more of an inclusion for so-called QoL for healers to use solo or something, not to be used in any serious mechanic-heavy fights. I don't expect Repose be any different or "shake things up" in anything more than potentially 1 niche phase of some trial. And what then? You now have a spell that is highlighted in one extra fight in the game, big deal. Like I said, putting an enemy to sleep is more of a QoL asset for content like Eureka or PotD/HoH where the object isn't simply "DPS race this boss before enrage," where avoiding, running away from and temporarily subduing enemies is often preferred. Sleep could never be used as a mechanic in battles because it's largely a tool for "cheesing." If the devs have suddenly changed their stance on CC in trials and raid fights for ShB, then more power to them. Personally, I think it's a fine situational tool in content that doesn't focus around 8 people doing a memorized dance around an enemy for 7 minutes. I don't get to use Rescue when playing by myself or in most groups, but I'd hardly consider it borderline useless and needing content specifically designed to utilize it.
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