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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90

    Since Repose is becoming a Role Action...

    Repose and Sleep have been pretty borderline useless throughout basically all of FFXIV with very minimal exemptions.

    Meanwhile there's also a big demand to have healing checks be a little more engaging and creative, so...

    What about if we add a feature to Repose that gives it the duel-purpose of putting living enemies to sleep while disabling mechanical ones. Then we include more adds in fights that can't be killed very easily and are meant to be put to sleep while other mechanics are in place to remove those adds?

    One example could be some damage resistant creatures who you put to sleep, and can then be fettered by another teammate to have that add removed from the fight.

    Another could including floating turrets that will do high damage to the party, but if you Repose them, they stop working and crash on the ground?

    Just to be clear, I don't necessarily mean that all dungeons and raid bosses need to have these situations, but that the need for Repose graduates to being an occasional mechanic we can expect to see throughout the foreseeable future.
    (0)

  2. #2
    Player
    Zyneste's Avatar
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    Jan 2016
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    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I can see the possibility of Sleep mechanics in future raids because of this change, but nothing beyond sleep this one add at this time to cheese something. I think this change will mostly be useful for content like Eureka where crowd control like sleep are very helpful. This was probably introduced to compensate for the removal of break, a skill devs probably saw as something to keep your enemies at bay while you healed up/got distance, when actuality it was only used for the 0 mp cost.

    Sad that RDM/SMN lost their crowd control (tribind/tether) while BLM kept their 2 binds and sleep and SCH/Ast got their own GCD crowd control.
    (0)
    Last edited by Zyneste; 06-18-2019 at 09:28 AM.

  3. #3
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
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    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I've mentioned this in a few other threads, but it's probably worth repeating here as Repose going to the Role Actions caught my eye too.

    Repose was actually pretty meta during the ARR beta, it was pretty standard fare to CC all bar one mob in a pull and single target things down. WoW went through a similar phase with it's dungeons too.

    Now I'm not suggesting that this should become the norm again as it's not particularly conductive to flowing gameplay, but as you suggest, I think it's an idea that could be revisited. A really simple way to add value to it without any significant mechanical changes would be to give certain mobs a pet. Sleep the pet and have it despawn when the owner gets killed. Couple that with making the pets either particularly dangerous or annoying to deal with and you've got instant value.

    Here's hoping this isn't a missed opportunity by SE.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    I've mentioned this in a few other threads, but it's probably worth repeating here as Repose going to the Role Actions caught my eye too.

    Repose was actually pretty meta during the ARR beta, it was pretty standard fare to CC all bar one mob in a pull and single target things down. WoW went through a similar phase with it's dungeons too.

    Now I'm not suggesting that this should become the norm again as it's not particularly conductive to flowing gameplay, but as you suggest, I think it's an idea that could be revisited. A really simple way to add value to it without any significant mechanical changes would be to give certain mobs a pet. Sleep the pet and have it despawn when the owner gets killed. Couple that with making the pets either particularly dangerous or annoying to deal with and you've got instant value.

    Here's hoping this isn't a missed opportunity by SE.
    Yeah, the goal wouldn't be to make sleeping adds routine, but to create more impactful mechanics that we could become familiar with. I think another way sleep could be used would be like the Node fight from the Masked Carnivale, where the add that spawns begins with an extreme damage buff that you can force to expire by putting that add to sleep and waiting out the timer before engaging with it.

    I think this and a few other concepts could be added together to make sure all fights have more interesting healer requirements without too much repetition. Some other concepts that could work:

    Quarantine Mechanics where the Healer has to isolate themselves from the group. We've seen this before with Ifrit EX's Searing Wind and A4S's Judgement Nisi (though the later could be passed off to a tank to eat that damage instead). Honestly, Searing Wind was ironically a breath of fresh air that made me actually think a little more as a healer. I'd love to see more of these mechanics.

    Healing a 3rd Party. This doesn't necessarily have to be an NPC like Estinien in that one dungeon from Heavensward, but also maybe needing to "purify" certain environmental aspects of some sort by healing it. Maybe there's a kind of poisonous flower that blooms that releases toxic gas into the fight, and if you heal the flower enough, you'll cleanse it of poison and stop the damage over time. I see these here and there in job quest duties and think they could be fun to add to boss fights as well. The one that comes to mind is with the level 60-70 Astrologian job quests where you work with the Geomancer to cleanse evil spirits through healing.
    (1)

  5. #5
    Player
    Iscah's Avatar
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    Nov 2017
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    14,042
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Interesting ideas for battle mechanics!

    Your post brings to mind that it's been a thing in other FF games for cure spells to damage undead monsters, so "healing things to stop them attacking" would essentially be a variation of that.
    (1)

  6. #6
    Player
    ty_taurus's Avatar
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Iscah View Post
    Interesting ideas for battle mechanics!

    Your post brings to mind that it's been a thing in other FF games for cure spells to damage undead monsters, so "healing things to stop them attacking" would essentially be a variation of that.
    Oh! What if there was a fight where you could cast Raise on a "dead" NPC, and doing so wakes them up and they fight off adds for you so your team doesn't need to fight them?
    (2)

  7. #7
    Player
    LashL's Avatar
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    Jun 2013
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    28
    Character
    Red Head
    World
    Ultros
    Main Class
    Machinist Lv 90
    I kept thinking the same thing about ensuna but hey we just about never use that to, i wish we had reason to though >_>
    (0)

  8. #8
    Player
    Videra's Avatar
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    Nov 2018
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    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    I'm just going to say that you're probably too hopeful.
    (4)

  9. #9
    Player
    ty_taurus's Avatar
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    Character
    Noah Orih
    World
    Faerie
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    Sage Lv 90
    Quote Originally Posted by Videra View Post
    I'm just going to say that you're probably too hopeful.
    I'm not really trying to suggest that this all will happen, more just to enjoy theorizing about different ideas the game could possibly offer. There's a lot of stress and frustration in the air right now, and I don't really think it's doing all of us any good. I want to focus a little less on the negative and have a little fun being creative.
    (2)

  10. #10
    Player
    darcstar62's Avatar
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    Dec 2017
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    54
    Character
    Cailee Caitlen
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    When I saw Repose becoming a role action I immediately started wondering if crowd control was becoming a thing. I remember back in WoW's distant past having to worry about cc in dungeons/raids. Can't say it was objectively better or worse gameplay, but it was definitely something different.
    (1)

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