Yep, two attacks (300 potency or so each) that generate massive aggro, an aoe, and an Identity ability. The rest Defensive CD's.not really .. if u limit a role to its primary goal.
like healer only dps
then tanks would only be there to taunt and soak up damage. It's their role. A tank would not need dps tools .. he only need to keep aggro .. by any means. So if we go into crazy logic, tanks only need enemity actions and defensive temps. and maybe 1 or 2 offensive stuff for solo... just like they do for healers.
No tank ever would accept that, but it's perfectly fine for healers for some stupid reason.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
No no no, if we are going by healer logic, the attacks cannot generate the aggro needed to hold hate, because that would be doing DPS while doing your job, and we can't have that. Therefore, DPS-less aggro gathering tools, a DoT, an AoE, a Spam Attack, and ways to defend yourself.
Not actually being serious about this, but remember, the DPS have to DPS, not the tanks or healers, because it's not our primary goal.
Yes, I am joking, just saying how far we can take this.
So.... FFXI tanking without the ability to gear swap and having a sub job?not really .. if u limit a role to its primary goal.
like healer only dps
then tanks would only be there to taunt and soak up damage. It's their role. A tank would not need dps tools .. he only need to keep aggro .. by any means. So if we go into crazy logic, tanks only need enemity actions and defensive temps. and maybe 1 or 2 offensive stuff for solo... just like they do for healers.
FFXI PLD
1. Flash (single target) spell for volatile enmity and a powerful, but very short blind
2. Provoke ability from the WAR subjob for volatile enmity (think of Provoke in this game, but instead of just putting you at #1, it gives you an enmity value)
3. Several ability CDs to reduce damage
4. Shieldbash for stuns and enmity
5. Cure spells to use on self to maintain hate
6. Auto-attacks only for damage
FFXI NIN
1. Using shadow ninjistu spells to be shields to avoid damage (needed constant casting and be able to count remaining shadows)
2. Provoke ability from the WAR subjob for volatile enmity
3. Used a "tanking stance" (which didn't come out until almost a decade after NIN was released)
4. Used elemental rotation ninja spells to maintained hate (very low damaging)
5. Used enfeebling spells to maintain hate
6. Auto-attacks for damage
We can go back there if you guys want. I tanked in FFXI on both PLD and NIN, so it is no problem with me. Just get ready to carve out a large amount of time just to queue and do dungeons.
Threaten me with a good time.
There was a PLD tank in another thread who was tired of healers not DPSing so he spend the whole run with flash and nothing else (maybe a riot blade for MP) and kept aggro the whole time.No no no, if we are going by healer logic, the attacks cannot generate the aggro needed to hold hate, because that would be doing DPS while doing your job, and we can't have that. Therefore, DPS-less aggro gathering tools, a DoT, an AoE, a Spam Attack, and ways to defend yourself.
Not actually being serious about this, but remember, the DPS have to DPS, not the tanks or healers, because it's not our primary goal.
Yes, I am joking, just saying how far we can take this.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
You mean someone using nothing but his aggro generator kept aggro? How surprising. But my joke was "How far can we take the idea that jobs only do what the jobs are 'meant' to do in the Trinity set-up.
Also, man, that would be boring.
I meant to say “spot on,” but the text didn’t take. lol
It only matters for 1% of our population. As long as a job can perform its duties. It’s fine. Speed killers is a very low percent of the population. Clearing content and farming it is all that needs to be balanced around. Speed killers will use w/e is best sure. But there will always be a best group to go with for certain fights and that’s fine as long as other jobs can win any fight pulling the weight needed for clear.
Sure am glad the dev's took away my damage options but still gave me not much to heal I love spamming only broil 3
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